With all the news coming out the past couple days about The Veilguard, I’m starting to piece together a suspicion that Bioware is picking things back up where they last had decent ideas: early to mid 2010s.
I think Veilguard will feel like a stuck-in-time successor to Inquisition, stale by that period’s standards and grossly outdated by today’s, especially in the wake of Larian’s enormous success reinvigorating the kind of game Bioware has forgotten how to make.
That is what their marketing wants you to think, the reality is going to be its just another soulless shallow designed-by-committee AAA rpg. Nothing ive seen so much has led me to believe otherwise and they have quite a streak of bad games to break.
I’m curious to see how the combat mechanics will be accepted. Reads like Mass Effect in a high fantasy setting. Could be cool, but at the same time, Dragon Age fans will come to expect something more strategic.
My impression from the trailer was that the combat lacks any weight. The player character floated all over, the attacks looked like they didn’t even make contact, and the enemies seemed to be on the spongy side. That makes it look and feel bland. If that is the case the reaction won’t be great even from players who like action games.
And yeah, I think making this the first Dragon Age game after so long is a mistake. People will expect a game that follows on with same or similar gameplay. This feels like a spin-off game. That’s not inherently bad, but you do want mainline games to also release to keep the main fan base happy. Right now it’ll just be judged compared to mainline expectations and will obviously not meet most of those.