nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up179arrow-down12
arrow-up177arrow-down1external-linkDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square6fedilink
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up9·1 month agoWhat does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
minus-squarefinestnothing@lemmy.worldlinkfedilinkEnglisharrow-up5·1 month agoI think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)
What does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
I think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)