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Yay. More generic unoriginal games with procedurally generated huge open worlds that all look the same and bad quests / dialogues that just exist for the sake of existing.
At least, if you put too much money into one, there’s a threshold between those being financially successful or not, so if they flood the market, they will also leave a bunch of dead studios in their wake while good games thrive.
Oh, what’s the threshold?
It’s called Ubisoft.
There’s not enough space for two of them. So it’s beat them or lose it.
Sometimes I wonder how fast adoption rates would actually be. There are tons of jobs out there that could be automated with simple code ten years ago.