nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1138arrow-down16
arrow-up1132arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square26fedilink
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up5arrow-down1·4 months agoI’m surprised anyone would make it that far
I’m surprised anyone would make it that far