TL;DR:

  • They apologized (again)

  • They will refund everyone who bought the beach DLC and make it a free addition to the game, admitting it was tasteless that they made paid DLC when the game is in a broken state

  • They will focus on base changes and better modding tools before starting to make more DLC (previously announced DLC has been delayed to 2025)

  • Console release delayed

Honestly, this is a good update. It’s everything we wanted to hear. Looking forward to buying the game when it gets fixed.

  • Nithanim@programming.dev
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    3 months ago

    I did not even know that a DLC came out. I am sure I would have if it was good news because streamers I follow would have tested it.

    But it is so sad. I really liked cities skylines because it basically is what I wanted from sim city. But with a million mods it would always break at certain points and force me to stop playing. I had such high hopes with 2 but seeing this game at launch and now seemingly still broken is so… well I am not really sure how I (should) feel.

    The good thing is, that I do not have to keep reading and researching but rather wait for some “news” to pop up in my feed again. So I can get back to forgetting about it.

  • Krakaval@jlai.lu
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    3 months ago

    It’s not the devs who are to blame for this fiasco. The management who pushed for releasing unfinished product is. There were some people sitting in a meeting room who decided that it was a good idea to publish a worthless DLC. Change is needed at management level.

    The apology looks like honest but some part of me feels like they are sorry because their strategy for ripping our wallets did not work as expected.

    I’m not planning to buy any Paradox game in the future.

  • arudesalad@sh.itjust.works
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    3 months ago

    This was too late. Paradox’s in house development studio did the same thing with Victoria 3. Do something way too greedy (lock historical characters behind a preorder for a dlc that was already bad). Waited to see the backlash, and when it was too much, they make the bonuses free.

    At least they’re doing something, but the dlc should have been pushed back at launch.

    • FooBarrington@lemmy.world
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      3 months ago

      It’s not just greedy, at this point it’s blatant. The release itself was already bonkers, but they could have saved things by working hard on the base game and releasing additional free content. But this? How many “sowwy we fucked up, we promise to do better, buy our new 132 DLCs” will they pull before people stop giving them the benefit of the doubt?

      • CosmoNova@lemmy.world
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        3 months ago

        I’m not hopeful at all. If Bethesda or Blizzard are anything to go by, they can keep messing up big time for years, maybe decades to come and consumers will keep coming back, begging to be disappointed once more. You’ll have more luck looking for alternatives out there in the ocean of indie games.

      • arudesalad@sh.itjust.works
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        3 months ago

        I am actually planning on not buying anything more from paradox if they fuck up the launch of eu5, only dlc from current games (if they’re worth it/required)

    • Moneo@lemmy.world
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      3 months ago

      I’ve hated Paradox ever since I bought CK2 and then realized how many minor features were locked behind $5 DLCs. I later pirated the game to play all the DLC and there is absolutely no fucking way that shit was worth what they are charging. Decided then never to buy a Paradox game again.

      Compare that to the Factorio devs Wube. They released their game as a beta and then just kept updating it and adding features until it was done. Then they spent years fixing basically every bug in the game. As far as I know they never decreased the price or put the game on sale, and at one point they increased the price of their game because of inflation. Which honestly is fine, they made a great game and they are continuing to support the game, why decrease the price?

      I know I’m coming off as a Wube shill but in my eyes they are ideal devs. Paradox in theory make really interesting games but in practice they poison them with shitty monetization strategies. If they just made games and added free updates for a while afterwards if they wanted to I probably would have spent a shit load on their games.

      I’m ranting but as a side note, Paradox definitely abuses fomo. They make games that basically require you to watch videos of how to play and those videos inevitably mention DLCs which you then start wondering what you’re missing out on. That’s definitely what made me want to buy their DLC.

      Fuck paradox

      • 31337@sh.itjust.works
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        3 months ago

        CK2 was a complete game at launch IIRC. They just kept releasing new DLC for it for many years, much of which was outside the scope of the original game (playing as Arabic rulers, vikings, Indians, etc). I think that’s fine. Them selling music, portraits, and new models separately was kinda shitty though.

  • cobysev@lemmy.world
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    3 months ago

    Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.

    I miss those days.

    • johannesvanderwhales@lemmy.world
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      3 months ago

      Games were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don’t kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.

      • gens@programming.dev
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        3 months ago

        FF7 and supreme commander were complex. And devs then didn’t have the tools we have today, not to mention game engines (there were, but not like today). And ps3 was a pain to program for. And, and…

    • Moneo@lemmy.world
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      3 months ago

      idk if this is a stupid opinion but I feel like us, the consumers are to blame. If everyone just waited a week and read reviews before buying games then publishers wouldn’t be able to get away with this shit.

    • simple@lemm.eeOP
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      3 months ago

      I remember a few cases where a rare bug softlocked my game and I had to reset my entire progress. It wasn’t all that good I would say. They definitely had some standard of quality on release though.

    • expr@programming.dev
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      3 months ago

      It wasn’t all sunshine and rainbows. I remember losing hundreds of hours of progress on games due to memory card corruption. Or game cartridges/CDs no longer working, requiring you to buy a new copy. Or consoles getting straight-up bricked.

      Hell, a ton of people have memories of blowing into N64/SNES cartridges to get them to work since they had notoriously unreliable connectors. But even though it was something that didn’t work great, everybody has fond memories of doing it since there wasn’t this amalgamation of voices from every direction telling you to be upset about it and clamoring for retribution. If something was broken, you got frustrated about it, complained to your friends, and then moved on with your life since there wasn’t anything else you could do.

  • NekuSoul@lemmy.nekusoul.de
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    3 months ago

    They’ve basically perfected keeping the community mostly happy by toeing the line between putting out solid base games and putting out greedy DLC.

    What we’re now seeing is what happens when you don’t immediately change course after you skimp on making a good base game.

    • Ashtear@lemm.ee
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      3 months ago

      It’s all sheer greed, too. Paradox has fully embraced the model of releasing sequels with less content than their DLC-enhanced previous games after 2K showed the market had tolerance for it with Civilization. Considering how that already puts them ahead of the curve, it’s amazing that Paradox let this game come out in this state.

      • SuperSpruce@lemmy.zip
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        3 months ago

        To be fair, I don’t expect the sequel’s base game to have more content than the previous game with all its DLCs, but I do expect the base game to have at least as much content as the previous game’s base game.

  • Rentlar@lemmy.ca
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    3 months ago

    The Beach DLC was distasteful, you still can’t even make convincing beaches with the terrain.

    I’m very glad Paradox reversed course here. It sounds like they are starting to take seriously what it means to make a finished, solid game. Cities:Skylines fans are tired of half-baked shit.

    • TipRing@lemmy.world
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      3 months ago

      I’m not convinced Paradox knows what they are doing as publisher. Millenia was similarly pushed out the door before it was ready (though in a better state than Cities: Skylines 2). And both games pushed out the door in the last week of the quarter in a transparent effort to boost their earnings. The shortsightedness of the publisher is now impacting their reputation in ways that will be hard to recover. I no longer consider buying Paradox published titles until they are at least a year old or have at least a few months of reviews showing they are solid (like AoW4).

  • Captain Poofter@lemmy.world
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    3 months ago

    This team has been making the exact same game for multiple decades. Look at this developer’s game history. It is literally the same exact game redeveloped over and over every few years and then they repackage and resell the same DLCs for the new versions. What a con of a game dev.

    • yildolw@lemmy.world
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      3 months ago

      13 years since Cities in Motion 1 is not multiple decades, and Cities in Motion 1 is in no way the same game as Cities Skylines

      • Captain Poofter@lemmy.world
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        3 months ago

        So you think they’ve been making entirely new games for their entire existence? You don’t think it’s conny at all that literally all they do is make city builders and sell DLCs and then make a new one when interest dries up? Doesn’t seem very creative or innovative in my opinion it sounds like pure capitalism. Publisher is a microcosm EA.