• Blackmist@feddit.uk
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      4 months ago

      I don’t think that’s how most programmers expect it to work at all.

      However most people would also expect 0.1+0.2==0.3 to return true, so what do I know.

      Floating point is something most of us ignore until it bites us in the ass. And then we never trust it again.

      • thebestaquaman@lemmy.world
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        4 months ago

        I have to admit: If you (semi-)regularly use floating point comparisons in programming, I don’t know why you would ever expect 0.1 + 0.2 == 0.3 to return true. It’s common practice to check abs(a - b) < tol, where tol is some small number, to the point that common unit-testing libraries have built-in methods like assertEqual(a, b, tol) specifically for checking whether floats are “equal”.

        • Pelicanen@sopuli.xyz
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          4 months ago

          Yeah, a lot of editors throw warnings for using the equals operator with floats by default, as far as I know it’s considered bad practice to do it that way.

        • Blackmist@feddit.uk
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          4 months ago

          The issue is a lot of people use floating point numbers, but don’t even know it.

          How many programmers right now are using JS, the most popular language in the world? How many of them do you think understand floating point numbers and their theoretical levels of accuracy? How many of them are unknowingly using floating points to store currency values?

          How many of them could accurately predict the result of the following?

          • 2.99+1.52==4.51
          • 2.99+1.53==4.52
          • 2.99+1.54==4.53

          Now imagine that as code to make sure you’ve paid the right amount in an online store. I guarantee you there is code out there right now that won’t let you finish a sale if the total of the basket adds up a certain way.

      • Miaou@jlai.lu
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        4 months ago

        Then most people shouldn’t be writing code, I don’t know what else to tell you, this is probably one of the first thing you learn about FP arithmetic, and any decent compiler/linter should warn you about that.

    • Womble@lemmy.world
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      4 months ago

      But how far should that be taken should 8 == 8 return false because one is an unsigned int and the other is signed? Or 0.0 == 0.0 where they are floats and doubles? You can make a case for those due to a strong type system but it would go against most peoples idea of what equality is.

      • If bits aren’t same then i dont want it to tell me they are the same. And python just has one implementation for int and float.

        I like python cos everything’s an object i dont want different types of objects to evaluate the same they are fundamentally different objects is that not what u would expect?

        • Womble@lemmy.world
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          4 months ago

          Even in python you can have control of what types of numbers are used under the hood with numpy arrays (and chances are if you are using floats in any quantity you want to be using numpy). I would be very surprised if array([1,2,3], dtype=uint8) == array([1,2,3], dtype=int16) gave [False, False, False]. In general I think == for numbers should give mathematical equivalence, with the understanding that comparing floats is highly likely to give false negatives unless you are extremely careful with what you are comparing.

    • jdnewmil@lemmy.ca
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      4 months ago

      Way too late for that. Every language I know makes some kind of auto conversion for numeric comparisons… and sometimes for strings as well.

    • Sylvartas@lemmy.world
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      4 months ago

      That makes sense, but then you’d just have people converting the int to a float manually and run into the exact same issues.

    • Miaou@jlai.lu
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      4 months ago

      Idiots downvoting you (c/technology…) but this how e.g. Haskell and rust handle that, and probably most strongly typed languages