There should be means that would allow fans and appreciators donate money to creators. And it looks like we already have a lot of those.
Also, culture and art should be promoted by governments. Therefore taxes could go that way too.
Anyway, it’s not like people say it’s fine for everyone to not pay. But at least we know it’s fine for many to pay much less than the rest, see regional pricing and discounts. Creators are totally fine with those. Nothing prevents it from being extended further to people who have a hard time trying to become potential customers.
I think a good compromise is to allow for sale for a period of years, and then when it’s no longer making as much profits, for a creator to give permission for it to be ok to be pirated, which basically means that they’ve sorta kinda maybe ceded legal consequences to pirating their work.
What of there were a model for video games where the games themselves were free to download and play, but things like cosmetics, weapons, stat boosts, and character unlocks were sold piecemeal to those willing to pay?
That model certainly wouldn’t become a cancer on the entire industry and ruin online gaming, making us beg for the days when you could just buy a fucking game and play it.
In a reality where there are no paid games (I assume Witcher-tier single player games would be free), those wouldn’t necessarily become a cancer. It all depends on what games you must compete with. Also there are many ways how you can implement cosmetics and other DLC. FOMO enforcement is not something that should automatically come with any game. Deep Rock Galactic handles paid dlc, free seasons and cosmetics brilliantly in my opinion, and I don’t see why other games can’t have success if they did it the same way. Maybe it’s a combination of original financial decisions, game quality, players reactions and overall current situation/background.
Also I can’t get rid of the thought that there is an underestimated connection between spending money on a game and desire to spend time on playing it. It seems that if developers of good games would be suitably rewarded according to players satisfaction, there will be no need to pursue financial success by pushing cancer on players.
Copyright is generally a good idea. There has to be some level of restriction, otherwise infinite copies of your art immediately show up and you cant make a living.
On the flipside, it harms the industry at large if the copyright is too long. There is no reason why a corporate entity should be making royalties on something long after it’s creator has died.
So, where is the middle point? What is a good length of time to let an artist exclusively sell their art without fear of someone undercutting them as soon as they make something? Personally, i think the US figured out the sweet spot before all the changes. 14 years, plus a single 14 year extension you have to register. 28 years is enough time that you can make a career, but also not long enough to harm the creative process or prevent art from reaching the masses while its relevant.
the good thing about copyright is that it’s the only thing that might protect an individual against a giant company to steal someone’s work and drown it with an insanely more marketed version to make money off of someone else’s work without compensating them. i mean they already do that as best they can but it would be worse without copyright protections.
on the other hand i would severely limit copyrights in general, and even more for publishers and companies. I’d much rather individuals retain rights to IP than companies.
i realize there are some problems that might arise from such a system but it would be much less significant than the BS we have today.
but wait, oh no, that means Sony shouldn’t have exclusive rights to churn out another vaguely spider-man-related shit stain! how will our culture survive this?
Eh, there’s a difference between compensation for work and using laws and legislation to sew up something tighter than a cats arse for personal exploitation
Soooo people shouldn’t get paid for taking time to create books, movies, music, textbooks, newspapers?
There should be means that would allow fans and appreciators donate money to creators. And it looks like we already have a lot of those.
Also, culture and art should be promoted by governments. Therefore taxes could go that way too.
Anyway, it’s not like people say it’s fine for everyone to not pay. But at least we know it’s fine for many to pay much less than the rest, see regional pricing and discounts. Creators are totally fine with those. Nothing prevents it from being extended further to people who have a hard time trying to become potential customers.
I think a good compromise is to allow for sale for a period of years, and then when it’s no longer making as much profits, for a creator to give permission for it to be ok to be pirated, which basically means that they’ve sorta kinda maybe ceded legal consequences to pirating their work.
What of there were a model for video games where the games themselves were free to download and play, but things like cosmetics, weapons, stat boosts, and character unlocks were sold piecemeal to those willing to pay?
That model certainly wouldn’t become a cancer on the entire industry and ruin online gaming, making us beg for the days when you could just buy a fucking game and play it.
In a reality where there are no paid games (I assume Witcher-tier single player games would be free), those wouldn’t necessarily become a cancer. It all depends on what games you must compete with. Also there are many ways how you can implement cosmetics and other DLC. FOMO enforcement is not something that should automatically come with any game. Deep Rock Galactic handles paid dlc, free seasons and cosmetics brilliantly in my opinion, and I don’t see why other games can’t have success if they did it the same way. Maybe it’s a combination of original financial decisions, game quality, players reactions and overall current situation/background.
Also I can’t get rid of the thought that there is an underestimated connection between spending money on a game and desire to spend time on playing it. It seems that if developers of good games would be suitably rewarded according to players satisfaction, there will be no need to pursue financial success by pushing cancer on players.
Why the fuck do they make money 15 years after doing the work though? Build a house, you get paid for the house. Write a song? Infinite money.
15 years? What about 80 years? There are movies from the 40s that are still under copyright.
It’s not always that simple. If I write a song, then I don’t want my song to be used in a big budget Hollywood production without me getting a dime.
Copyright is generally a good idea. There has to be some level of restriction, otherwise infinite copies of your art immediately show up and you cant make a living.
On the flipside, it harms the industry at large if the copyright is too long. There is no reason why a corporate entity should be making royalties on something long after it’s creator has died.
So, where is the middle point? What is a good length of time to let an artist exclusively sell their art without fear of someone undercutting them as soon as they make something? Personally, i think the US figured out the sweet spot before all the changes. 14 years, plus a single 14 year extension you have to register. 28 years is enough time that you can make a career, but also not long enough to harm the creative process or prevent art from reaching the masses while its relevant.
the good thing about copyright is that it’s the only thing that might protect an individual against a giant company to steal someone’s work and drown it with an insanely more marketed version to make money off of someone else’s work without compensating them. i mean they already do that as best they can but it would be worse without copyright protections.
on the other hand i would severely limit copyrights in general, and even more for publishers and companies. I’d much rather individuals retain rights to IP than companies.
i realize there are some problems that might arise from such a system but it would be much less significant than the BS we have today.
but wait, oh no, that means Sony shouldn’t have exclusive rights to churn out another vaguely spider-man-related shit stain! how will our culture survive this?
it’ll be fine.
Hey, what’s up with the big bold blue letters?
You can change the display of your username on the Web version of Lemmy and it accepts emojis.
D:
Eh, there’s a difference between compensation for work and using laws and legislation to sew up something tighter than a cats arse for personal exploitation
I would argue that someone saying “every piece of media” doesn’t care about that distinction.
That’s a completely different statement