i know conventional gamer wisdom says otherwise but i think this just goes to show how more horsepower just leads to diminishing returns at this point. people call the switch underpowered but it’s best selling game is a wii u port! gone are the days of each generation looking infinitely better than the last
Eh, I think this is more indicative of the power of Nintendo IPs. My wife has been playing a lot of Pokemon Scarlett lately and it visibly struggles and has crashed or frozen at least a couple of times. This isn’t the only switch game to do this either (none of them ports too).
People are just willing to put up with a lot of jank in order to play Nintendo games. If Nintendo didn’t have such strong titles and only released those titles on Nintendo hardware, the switch hardware probably would’ve failed. The winning move was to heavily invest in strong games and then lock those games into their walled garden.
Even Zelda is stuttering. Or Mario Kart 8 when you play with multiple people.
Not everything can be saved by optimization. Even if it could, throwing more horsepower at the game is cheaper than having every game-developer write assembly code. Switch hardware is tragically slow and it shows in 3d games even with optimization.
i know conventional gamer wisdom says otherwise but i think this just goes to show how more horsepower just leads to diminishing returns at this point. people call the switch underpowered but it’s best selling game is a wii u port! gone are the days of each generation looking infinitely better than the last
Design > Specs
Eh, I think this is more indicative of the power of Nintendo IPs. My wife has been playing a lot of Pokemon Scarlett lately and it visibly struggles and has crashed or frozen at least a couple of times. This isn’t the only switch game to do this either (none of them ports too).
People are just willing to put up with a lot of jank in order to play Nintendo games. If Nintendo didn’t have such strong titles and only released those titles on Nintendo hardware, the switch hardware probably would’ve failed. The winning move was to heavily invest in strong games and then lock those games into their walled garden.
Pokémon games aren’t developed by Nintendo.
Bad performance isn’t always caused by lack of resources. It’s more often bad optimisation / resource management.
Even Zelda is stuttering. Or Mario Kart 8 when you play with multiple people.
Not everything can be saved by optimization. Even if it could, throwing more horsepower at the game is cheaper than having every game-developer write assembly code. Switch hardware is tragically slow and it shows in 3d games even with optimization.