• firadin@lemmy.world
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    3 months ago

    By charging 3% instead of 30%? Do you really think their servers cost $8.5b? Does the work to distribute a game and process payment equal 30% of the labor required to make a game?

    A more advanced answer would be a cost plus profit model, so if it costs Valve $1 to transfer 1TB of data (in terms of server costs), transfer then charge $1.10 for 1TB. That’s obviously very difficult to calculate though I bet Valve has some internal metric of costs.

    Valve today does the exact thing Unity was trying to do, charging a percent of revenue for providing infrastructure. Unity got raked over the coals for it.

    • Xenny@lemmy.world
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      3 months ago

      Unity was changing the rules after they were already set in place. Valve has never done such a move.

      Imagine though if steam suddenly went to a flat fee per install instead of charging the 30% of the sale on their platform.

      They would rightly be raked over the coals. But they won’t make such a dumb fucking move because it’s a dumb fucking move.

      I’m not one for Corpos but as far as attacking them goes valve is certainly near the bottom of the list.

      • firadin@lemmy.world
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        3 months ago

        They would rightly be raked over the coals. But they won’t make such a dumb fucking move because it’s a dumb fucking move.

        What a wild thing to assert without any reasoning.