I agree completely. Some games and genres really need enough players to ensure queue times aren’t awful, and that there are lobbies/games/matches where players of all levels can enjoy themselves.
Battle Royales need big playerbases. Team-based games (like many shooters and MOBAs) benefit from larger playerbases. Fighting games want large playerbases, because it’s very frustrating to get a game 6 months after release only to find that it’s a Discord fighter, or that the only people playing are absolute killers who destroy you without leaving you any room or time to learn how to improve.
They matter when you want to find other people to play with
I agree completely. Some games and genres really need enough players to ensure queue times aren’t awful, and that there are lobbies/games/matches where players of all levels can enjoy themselves.
Battle Royales need big playerbases. Team-based games (like many shooters and MOBAs) benefit from larger playerbases. Fighting games want large playerbases, because it’s very frustrating to get a game 6 months after release only to find that it’s a Discord fighter, or that the only people playing are absolute killers who destroy you without leaving you any room or time to learn how to improve.
Exactly, and there again the quality beats the quantity.
Playing a niche old game with old buddies beats high digit player counts with randoms.