Today’s game is No Man’s Sky (Also the first repeat game). This is my Ship that is stuck on fire. No clue why. It was damaged, and after I repaired it the fire wouldn’t go out. It works fine and all systems are operating perfectly. So I guess I just have a ship that’s on fire now
I wish I could get into no man’s sky but it just bores me. Similar to everyone else who don’t like it, I quickly got tired of everything being so similar everywhere. But I guess it’s good for people who like seeing random animals.
I think part of it is that it’s very easy for me to get immersed in the game. Like right now I’m playing as a merchant with my cargo ship I bought. Which is fun to roleplaying, especially when I have friends playing with me
NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.
Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.
It could totally use new biomes. I have some genuinely cool ones. But for every cool one there is another 10 that is just “Rocky with Odd Trees and some sort of environmental hazard”
More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.
Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.