- cross-posted to:
- games@sh.itjust.works
- games@lemmy.world
- cross-posted to:
- games@sh.itjust.works
- games@lemmy.world
I bought palworld.
i played it.
i enjoyed it.
i had enough.
i stopped.
there is nothing wrong with this sequence of events.You might play it again, depending on the updates it recieves.
TRUE! It’s nice to have the option!
I did that with No Man’s Sky and put another 20 hours into it
Only twenty?!?? Man I play NMS like I play Sims or Minecraft. I put 100hrs in, get bored and don’t play for a while, when I come back there’s been at least one or two updates and I’m easily able to put back in another hundred with new/revised content.
Not that it’s a competition, I’m just surprised cause of how much time I put into things. (x_x)
There are only a few games in my steam library where I have 100 or more hours.
That’s crazy. Not even counting time spent on pirated versions of games, any game that I truly enjoy has at least 300hrs logged. I think my most played game is sitting at a little over 1100hrs because fuuuck am I a sucker for a game dev that respects and engages their players, but that’s a different story to tell.
I mean just because I have 40-60 hours on games I like doesn’t mean I didn’t truly enjoy them. I played through the campaign and side quests and after a while life happened or I just got bored or played another game.
Checkout saleblazers now.
I’ve been eyeing that up since I’m a business management game kinda guy. But it depends on exactly how jank it is. Is it worth playing?
I personally love it, haven’t really felt a lot of jank tbh. AI seems to like walki g backwards before the ing around when they are in your shop but it all works.
Tons of items, hiring ai to work actually works, they do their job and make money while you roam.
Building takes some finesse but that’s mostly due to structural stuff. No floating bases basically.
I’d say it’s totally worth playing, worst case steam refunds are available.
Edit: I should add there’s an actual questing system too. Main and lots of side quests. Devs are very responsive in their discord too. Amazing ppl
whether a game is “dead” or not only really matters for online games with matchmaking. If a game requires a large playerbase to function, like an MMO or a matchmaking based competitive game, the game can die. This doesn’t apply to single player or small scale coop games.
Anyone will get the full single player game experience even if they are the only one playing. If the game has multiplayer, like coop or vs play where the expectation is that you will find the person who you will play with, the game cannot die.
Calling palworld a dead game is just as nonsensical as calling starfield dead because of a lower playercount. It literally doesn’t matter for this kind of game.
At most it matters to have a healthy player count to get quality guides/videos/forums, which don’t always matter, but are nice to have. Palworld still has a pretty good base for that though.
You dont need a big base for that, just a small one that likes to dig deep and document and talk about it.
I feel like snowrunner would be a good example but maybe thats too mainstream even.
Really good article discussing the unfortunate trend where
a lot more people are trying to push gamers to play games that aren’t really designed to be played for months on end.
-Buckley
Some other great quotes in there, the whole thing is worth a read.
Strongly agree, palworld didn’t need to sustain hundreds of thousands of players for years. Not every game needs to be factorio. It did what it set out to.
I bought it, played it for a while, and moved on. nothings wrong.
Speaking of factorio, it is the example of “If you want your game to have true replay value, the best thing you can do is embrace the modding community”.
Factorio made mods first class citizens and reaped the rewards.
Halflife is a dead game. Portal is a dead game.
Don’t expect every game to be Minecraft.
Dead? Really? Cuz Portal and Minecraft are my kids’ top two games!
What about L4D2? They still have servers running
servers running ≠ alive
Palworld is a dormant game, much like Terraria, that will spur to life with content updates as it approaches completion.
Palworld just released a massive update. It’s not dead. Just sounds like more bandwagon hate.
Checked SteamDB, it says the online players are between 20k and 50k, and it’s summer (meaning everyone is out and about).
How does one take these numbers and proclaim a game dead? It’s like 30th in the overall Steam Chart for number of online players.
Line must go up. If line doesn’t go up, it’s dead. It can’t go down, and it can’t level off, either.
It’s an unhealthy approach to anything. Things will level off eventually. Palworld’s initial hype was never going to last, but if it settled into a nice plateau that let the devs pay their bills, that’s fine. The giants of the industry consider such a thing to be failure, but fuck them. Players shouldn’t buy into that mindset.
I think a lot of people are preoccupied with the optics of not being HUGE and receiving frequent updates or losing a lot of players. Especially people who grew up with games that didn’t really have a lot of competition for their time or were decent jumps over their competitors. Halo 2 came out, and EVERYONE was playing. There wasn’t any real competitor. Nowadays, survival crafters are a dime-a-doze.
Is Ars Technica a dead publication asked the developer.
I just started playing it.
I thought the game was neat but far too buggy to enjoy.
I only play these kinds of games with others and after a few days the servers would always grind to a halt or the gameplay would spaz out.
I’m waiting until it’s done and I’ll try it again.
I typically do that with many survival games. I skipped Minecraft and Terraria during release and played it when it was at 1.0, and holy cow, they’re so deep!
When Valheim came out as early access and only 3 out of 6 biomes finished, reaching the end sucked. Because once you hit it, waiting a year or two for an update is painful.
Fortunately, it’s now a pretty oversaturated market. I was playing Vrising, Grounded, Raft, Dinkum, etc and just rotating between these early access games every few months.
Palworld is dead to me when I have completly interest and/or my friend group doesn’t want to play
Im convinced the people saying Palworld is a dead game are dumbass pokemid fans angry theres not a content update every month.
Yet I check every now and then and the game still has like 30k players on steam! thats way better than a shitty live service disaster like Multiversus could ever hope for!