Yeah, that’s why he says it’s stupid. It seems like he’s fine with the idea of removing DRM that makes single player games unplayable but forcing devs to make online multiplayer games playable forever is ridiculous.
My position is it’s ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don’t think all games should be forced to exist forever.
You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.
If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could’ve fixed it, you’d be sorta commiting fraud.
If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you’d be in the clear.
Right, so an MMO charging a monthly fee shouldn’t need to make their game available to everyone if they stop charging people the fee and shut it down? Because that’s what I think too.
I’m being specific because this is being intended as a law everyone must follow. “All games need to be available forever” is very vague. How will this vague law be applied in practice? People brought up the idea of eternal code preservation. Alright. How does that work?
I’m not picking a fight. I want supporters to explain in vivid detail their expectations because it’s clear not even all the supporters agree on how it would be implemented. Some said it doesn’t apply to MMOs. Some said it does. It needs to be one or the other. That’s not being pedantic, it’s being realistic.
Any company that isn’t completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It’s designed specifically to allow developers to update or even delete code while still maintaining records
An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn’t uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.
A game’s code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder’s rights
And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It’s a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection
Is that repository required by law? Is every author and director required to follow it or be punished? What if an author only publishes it on their website and then takes the website down and it never makes it to the archive are they in trouble? It’s a nice thing, but mandating it as law is ridiculous.
Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.
Many consider games to be works of art in the same way that music, books, movies, and paintings are. In the same way that historians use the creative works of yesteryear to guage how people during events like World War I, historians of tomorrow need access to games to study the events of our lifetimes.
Book burnings have occurred throughout history and they have been devastating, but many works can still be studied because other copies exist elsewhere. The problem with games is that they’re deliberately designed to self-destruct. Historians 50 years down the line can’t study Fortnite’s mechanics or its evolution because as soon as a new update releases, the servers for the previous chapter of the game are gone. Even if we wanted to preserve just the final release, we can’t because it is far easier for Epic Games to hide or throw away the server source code rather than properly archive it when they inevitably kill the game. This is a huge deal because Fortnite has genuinely had an impact on our culture, for better or worse. Even if it didn’t, it is a technical feat to get a game like that to work well, and programmers need to be able to study the game after the industry inevitably moves on.
To be clear, companies shouldn’t need to maintain their games and software forever. However, there is simply no way to play many games because there are no usable servers for them, which is entirely unacceptable. The initiative simply wants us to be in a world where someone can put in a reasonable amount of effort to play abandoned games, and I don’t think that’s a huge ask.
Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.
Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.
Especially since, if this initiative works, developers will make games with that functionality in mind.
Yeah, that’s why he says it’s stupid. It seems like he’s fine with the idea of removing DRM that makes single player games unplayable but forcing devs to make online multiplayer games playable forever is ridiculous.
To clarify, your position is it’s ridiculous, or you’re stating that his position is that it’s ridiculous?
My position is it’s ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don’t think all games should be forced to exist forever.
They all should still be preserved. The code can be stored without needing servers to be kept open, for example
Code is already stored, it’s just not public.
What? I write some code and then delete it and I’m in trouble because I didn’t preserve it?? I really don’t understand this concept at all
You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.
That’s a different statement than you made before. I am also against disabling something someone paid for. But what did you mean by
I have to store code? Can’t I delete my own code?
If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could’ve fixed it, you’d be sorta commiting fraud.
If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you’d be in the clear.
Right, so an MMO charging a monthly fee shouldn’t need to make their game available to everyone if they stop charging people the fee and shut it down? Because that’s what I think too.
That is not what is being discussed and was never being discussed. You’re sounding like you’re being pedantic to try to pick a fight
I’m being specific because this is being intended as a law everyone must follow. “All games need to be available forever” is very vague. How will this vague law be applied in practice? People brought up the idea of eternal code preservation. Alright. How does that work?
I’m not picking a fight. I want supporters to explain in vivid detail their expectations because it’s clear not even all the supporters agree on how it would be implemented. Some said it doesn’t apply to MMOs. Some said it does. It needs to be one or the other. That’s not being pedantic, it’s being realistic.
Any company that isn’t completely incompetent has some revision control solution like GitHub. It saves the original and all the changes throughout the life of the code. It’s designed specifically to allow developers to update or even delete code while still maintaining records
An indie dev recently lost the source code to their early access game and had to remove it from Steam. If this law was in place, what punishment would they face for their incompetence? It would be rare for a massive company to not have source control, but it probably isn’t uncommon for small first time devs. So now you have a well intentioned law putting regulations in place that hurt small devs and raise the barrier to entry.
Removing the game from sale is not disabling the game for existing owners. These are two very different problems.
A game’s code can be submitted to a repository on release to the public to be stored for the sake of preservation. The repository can always be made access on a case by case basis, thus preventing the loss of code and culture while also protecting the IP holder’s rights
And every single game dev would be required to do this for the thousands of games released every year? Who would host this massive repository? Who would determine access on a case by case basis? It’s a nice suggestion but mandating this as a law everyone has to follow? Why? I thought this was about consumer protection
Iunno, the Library of Congress in the states seems capable of holding every movie, book, journal, etc.
I think a way could be found for games in the EU if even the US can manage this for other media
Is that repository required by law? Is every author and director required to follow it or be punished? What if an author only publishes it on their website and then takes the website down and it never makes it to the archive are they in trouble? It’s a nice thing, but mandating it as law is ridiculous.
Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.
Many consider games to be works of art in the same way that music, books, movies, and paintings are. In the same way that historians use the creative works of yesteryear to guage how people during events like World War I, historians of tomorrow need access to games to study the events of our lifetimes.
Book burnings have occurred throughout history and they have been devastating, but many works can still be studied because other copies exist elsewhere. The problem with games is that they’re deliberately designed to self-destruct. Historians 50 years down the line can’t study Fortnite’s mechanics or its evolution because as soon as a new update releases, the servers for the previous chapter of the game are gone. Even if we wanted to preserve just the final release, we can’t because it is far easier for Epic Games to hide or throw away the server source code rather than properly archive it when they inevitably kill the game. This is a huge deal because Fortnite has genuinely had an impact on our culture, for better or worse. Even if it didn’t, it is a technical feat to get a game like that to work well, and programmers need to be able to study the game after the industry inevitably moves on.
To be clear, companies shouldn’t need to maintain their games and software forever. However, there is simply no way to play many games because there are no usable servers for them, which is entirely unacceptable. The initiative simply wants us to be in a world where someone can put in a reasonable amount of effort to play abandoned games, and I don’t think that’s a huge ask.
Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.
Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.
Especially since, if this initiative works, developers will make games with that functionality in mind.