I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • Peffse@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    ·
    3 months ago

    Batman: Arkham Asylum’s free-flowing combo system was copied by many future games.

      • warbond@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        3 months ago

        The Spider-Man games come close, but that first Arkham game was just so well done

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          3 months ago

          They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.

          • VindictiveJudge@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            3 months ago

            Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.

      • pyre@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 months ago

          I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

          • pyre@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              3 months ago

              I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.