• emax_gomax@lemmy.world
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    27 days ago

    It’s false equivalence to claim steam has a monopoly when you’re literally giving epic a monopoly on your games for financial kickbacks between yourselves that in the best case doesn’t impact the user and worst case actively compells them to a much worse platform. What epic and gearbox did is monopolistic, what steam did is just make a good enough product that no one gives a sh*t about EGS. If you want an actual competitive store front, make something your users want, not your business partners. Gog is struggling but it’s still my first goto for games because even if it’s missing all of steams functionality, it gives me ownership of games that can’t just be revoked or broken by publishers. That’s a value add I’m willing to pay for. Paying more so publishers can make more money and sell a worse experience through EGS ain’t moving me.

      • GalacticHero@lemmy.world
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        26 days ago

        It’s a little different to have your own games exclusively on your platform than to pay other devs not to release on other platforms, and it’s entirely different if devs just choose not to release elsewhere because no other store is worth the effort for them.

        • chiliedogg@lemmy.world
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          26 days ago

          Steam did exactly that for years under the “Steam Greenlight” prism where users voted for games to be released on steam with the condition that they would be exclusive. They only stopped it when they decided to go the Amazon route and sell any old shit with zero curation instead.

          And Tim Sweeny made the offer to stop offering Epic exclusivity and even sell their games on Steam if Valve offered to provide their service to developers at the same rate as Epic.

          But Steam charges nearly triple what Epic does and can depend on gamers to defend them for some reason.

          • GalacticHero@lemmy.world
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            26 days ago

            The cut taken by stores is of little concern to me as a consumer. Greenlight was a mess for a lot of reasons, but they discontinued it years ago, while Epic continues to pay for exclusivity deals. Steam provides lots of services to me that Epic doesn’t, though, as others have listed here. That said, I also like GOG and itch.io.

            • chiliedogg@lemmy.world
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              26 days ago

              It makes the cost of developing games more expensive. They have to charge nearly 20% more for games on Steam to make the same money they do on EGS.

              It’s also why Valve hardly makes games anymore. They sell 4 games made with other people’s money and they’ll have the same gross income as selling a game they paid to develop. Throw in the cost of development, and they just can’t justify game development as a major part of their business.

              The last time they made a full-sized game was Half-life 2, which launched the same day as Steam.

              • emax_gomax@lemmy.world
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                26 days ago

                This argument about cost of development would hold more weight if the game store savings were passed onto the users rather than just eaten up by the publishers. Borderlands 3 base game has the exact same price on steam vs EGS atm, £49.99. Clearly those 20% savings are just extra money the publisher wants to pocket rather than actual necessary costs to the game. If their happy to pass it off to steam when sold on the steam platform rather than raise the price to recoup the platform tax.

                • chiliedogg@lemmy.world
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                  26 days ago

                  Yes, but with EGS more money goes to the company making the games. AAA games have never been more expensive to produce, and developers are shutting doors left and right. After the costs of marketing and overhead, more of the proceeds of the game are going to the fucking download service than the people making the game when it’s on Steam.

                • chiliedogg@lemmy.world
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                  26 days ago

                  Alyx was a tech demo, and it, Portal, and Portal 2 combined are about the size of Half Life 2.

  • Zozano@lemy.lol
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    26 days ago

    “Famously, Steam does very little to earn the massive cut they take”

    Must be why it’s so successful.

    • derpgon@programming.dev
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      26 days ago

      I kind of cracked up at “Steam does very little”.

      Hell, Epic does not have any social features, didn’t have cart, refund process through support only, very basic search, I am not sure about cloud saves and if they don’t break completely when you play offline (is there even offline mode?).

      Steam, on the other hand, is constantly adding and improving features - like the new beta family sharing which is finally what an easy way to share with my GF and sister.

      The only things that Epic has are free games, exclusivity, and lower fees - and that’s about it. All three, as you can see, are not really hard to implement for the developer team, but easy to throw large sums of money at for a quick boost so they can boast numbers.

      Fuck Epic, seriously. Money can solve lots of stuff, but not by throwing it at the wall. Meaningless.

      • excral@feddit.org
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        26 days ago

        Don’t forget first party Linux support and Proton to add Linux/Mac support to many windows exclusive games.

        • derpgon@programming.dev
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          24 days ago

          Oh, completely forgot about my Steam Deck, it is just that seamless.

          I also hate the other side of the coin that is against both Steam and EGS. Citing Steam doesn’t “deserve your loyalty”. Why not? I can’t really pinpoint any particular fuckup in the 15 years I’ve been using it. Sure, some delays in games, updates, and other minor shit - but imagine if like game ratings broke, I am sure they’d get fixed in an hour.

          Steam absolutely deserves our loyalty.

  • B0NK3RS@lemmy.world
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    26 days ago

    I like the fact they tried to compete with Steam from the begining. I have a large library of games and some real gems that I wouldn’t normally look at.

    EGS is ok, GOG is ok and also Steam is just ok too for what I want from a store/launcher.

    No digital game store is worth your loyalty.

    • Default_Defect@midwest.social
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      26 days ago

      It isn’t even loyalty for me, I just have to real reason to go to the other store with 99% of my games being on steam, mostly purchased during a sale. The only exception is GoG, because they actually offer something the others don’t with their DRM-less versions of games.

    • CeeBee_Eh@lemmy.world
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      25 days ago

      No digital game store is worth your loyalty.

      When that store is run by a company that contributes massively to open source and works harder and puts more money into enabling alternate platforms for gaming than all other companies combined; ya, they have my loyalty.

      • Kayn@dormi.zone
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        23 days ago

        Don’t confuse their initiative for benevolence. At the end of the day it’s all still for their own benefit and their ecosystem.

        The contributions to open source are still a nice side effect.

  • Phegan@lemmy.world
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    26 days ago

    I would love to see reasonable competition to steam which would give consumers and developers better options, but Epic ain’t it

    • Kayn@dormi.zone
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      23 days ago

      GOG exists and has managed to carve out a DRM-free niche for itself for more than 15 years now.

    • CeeBee_Eh@lemmy.world
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      25 days ago

      I would love to see reasonable competition to steam which would give consumers and developers better options

      No one’s going to compete with and outdo Steam with Linux support.

    • Aquila@sh.itjust.works
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      26 days ago

      What would a better option look like? Steam user experience is great. Games are cheap entertainment. What more could you ask for?

      • teolan@lemmy.world
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        26 days ago

        A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.

        • GoodEye8@lemm.ee
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          25 days ago

          We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.

          And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.