Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

  • ramsgrl909@lemmy.world
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    2 months ago

    It’s a shame. This was exactly the game my husband was looking for - Overwatch minus Blizzard

  • Maven (famous)@lemmy.zip
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    2 months ago

    It’s definitely not the fastest but it’s really close.

    The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.

    The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.

  • sleepmode@lemmy.world
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    2 months ago

    I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

    • calcopiritus@lemmy.world
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      2 months ago

      My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

      • Rakonat@lemmy.world
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        2 months ago

        The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

    • ExFed@lemm.ee
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      2 months ago

      Didn’t they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

      • yamanii@lemmy.world
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        2 months ago

        Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.

        I for sure would prefer to host my own The Crew and not getting a refund.

        • aodhsishaj@lemmy.world
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          2 months ago

          Atleast offer a self hosted option to keep it alive, don’t even include the anti-cheat or denuvo as that can be proprietary stuff.

        • ExFed@lemm.ee
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          2 months ago

          Honestly, I’m a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole “just distribute the server” requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it’s all about the experience and the memories. Nobody complains when the actors take a bow, because that’s the expectation.

          Louis Rossman sometimes rubs me the wrong way, but he usually makes really good, nuanced points: https://youtu.be/TF4zH8bJDI8?si=m4QGHfHY1fOtITpw

          Keep the debate alive, because we all love playing games.

          • Björn Tantau@swg-empire.de
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            2 months ago

            “Just distribute the server” isn’t a requirement. It has never been a requirement. Who said that’s a requirement?

            It’s just a possible solution. And to me it seems to be the easiest since that is the exact way it used to be done.

            What exactly publishers will have to do depends entirely on if the campaign is successful and how the resulting laws are written. And may be as simple as an expiration date on all future game sales.

  • TimLovesTech (AuDHD)(he/him)@badatbeing.social
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    2 months ago

    Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

    The Day Before only made it 4 days.

    On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.

  • yesman@lemmy.world
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    2 months ago

    Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

    • Altima NEO@lemmy.zip
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      2 months ago

      Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

      Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

      • Riven@lemmy.dbzer0.com
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        2 months ago

        Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

        • Altima NEO@lemmy.zip
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          2 months ago

          Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

          Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

          https://youtu.be/hHTE5xg9E-g

        • 2xsaiko@discuss.tchncs.de
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          2 months ago

          People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

          • Dublin112@lemmy.world
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            2 months ago

            I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

    • Nytefyre@kbin.melroy.org
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      2 months ago

      When God of War was popular, they wanted a God of War of their own.

      When Call of Duty was popular, they wanted a Call of Duty of their own.

      When Overwatch was popular, they wanted a Overwatch of their own.

      When Fortnite was popular, everyone wants their own Fortnite.

      Rinse and repeat.

      • MeatsOfRage@lemmy.world
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        2 months ago

        I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

        • msage@programming.dev
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          2 months ago

          League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

          To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

          And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

          Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

          • druidjaidan@lemmy.world
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            2 months ago

            Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

            I personally preferred HoN, but I can’t fault people for preferring LoL.

      • CookieOfFortune@lemmy.world
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        2 months ago

        It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

        • nman90@lemmy.world
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          2 months ago

          While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.