• Copernican@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    24 days ago

    The picture in picture scope is a weird design choice. I remember old delta force games, after moving on to rainbow six, ghost recon, or operation flashpoint, not sure why you would go back to that for scopes…

    • NuXCOM_90Percent@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      24 days ago

      It is genuinely more realistic and tactical because people don’t close one eye while looking through an optic (usually).

      But yeah. Hard to convey and they haven’t pulled it off yet. But modern (and historic) Microprose knows how to rev my engine so still very interested.

      • SSTF@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        24 days ago

        There’s no good 1-for-1 way to represent it on a screen.

        In real life, the entire image in one eye would be the scope, and the other would be everything else. On a monitor with a little scope pop up you have a small image-in-an-image that you’re looking at with both eyes and bouncing back and forth with to the surroundings. Your brain isn’t processing it the same way.

        This is a case where i don’t think it is possible to replicate the real experience, but that doing image-in-image is a more annoying choice than others. I’d veto it on being annoying to play with grounds, and do hope what we see in the trailer either doesn’t represent how it works or is an option.

        • bigmclargehuge@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          23 days ago

          I personally think it’s a cool way to increase situational awareness while using a scope. Also, being an obvious callback to the old Delta Force games, there’s definitely some nostalgia there. I at the very least hope it’s an option that can be toggled on or off.