• SSTF@lemmy.worldOP
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    23 days ago

    For people who want FPS single player, squad control games. The choices are really original Ghost Recon, GRAW, Brothers In Arms, and kinda-sorta Full Spectrum Warrior.

    Arma is more open ended. There is a niche for a game that is out of the box squad control with missions designed around it.

    Sure you can tell people to keep replaying those old games over and over, but new entries into the genre would be nice. The graphics of this new game are a mix of indie game devs knowing their limitations and appealing to original GR era nostalgia.

    • LouNeko@lemmy.world
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      23 days ago

      I’ve played all the games you mentioned and I am a huge fan of squad control games. I’ve recently looked through Steam games with tags “single player” and "shooter"most recent titles are primarily arcade style shooters. One thing I’ve noticed while playing CTA Gates of Hell is that no AI, whether friendly or not has ever had any sense of self preservation, and this is true for any game. So what ends up happening is, you as a player always end up babysitting your AI. You expect a squad full of capable soldiers, but end up having one capable one and a punch of crayon eating babies. That’s why most modern titles cheat with their friendly AI, making them immortal, invisible, teleporting them and giving then wall hacks. I’ve mostly given on the Idea that a squad control game can have satisfying AI interaction. If I have to tell every single unit where to go, who to shoot and when to hide, I’m not playing a shooter, I’m playing a strategy game in first person.

      • ampersandrew@lemmy.world
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        23 days ago

        If I have to tell every single unit where to go, who to shoot and when to hide, I’m not playing a shooter, I’m playing a strategy game in first person.

        Yeah, that’s what I’m here for. Another way to look at it is this: remember how much “All Ghillied Up” wowed people when they showed it off at E3, and then again when people got to play it? I wanted to be the guy telling the player what to do, not just following a series of instructions. You’re right that when a game like Wildlands has to resort to wallhacks, there’s a lot of satisfaction that evaporates with it, and that’s why there might be a market for a game made the old-school way.