• JakenVeina@lemm.ee
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    2 days ago

    So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they’re interested.

    • Blackmist@feddit.uk
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      2 days ago

      If that’s not the business model, then I’m honestly not playing it.

      And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

      • taladar@sh.itjust.works
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        1 day ago

        I am okay with the “I made this game for fun and publish it for free/pay what you want because I can’t be bothered with monetization” business model too.

    • UnderpantsWeevil@lemmy.world
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      2 days ago

      There’s more to game development than that. Setting, art style, gameplay loop, interface…

      The argument being made is that a “proven” mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

      • get potential players aware of it

      and

      • then have them pay

      Steps are made the focus of design, and only known existing formulas for the above encourage the

      • invest some money

      step.