DdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 25 days agoHardware Unboxed: 6 Years of Ray Tracing - Part 1: On vs. Off 37 Game Comparisonyoutu.beexternal-linkmessage-square2fedilinkarrow-up16arrow-down10
arrow-up16arrow-down1external-linkHardware Unboxed: 6 Years of Ray Tracing - Part 1: On vs. Off 37 Game Comparisonyoutu.beDdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 25 days agomessage-square2fedilink
minus-squareDdCno1@beehaw.orgOPlinkfedilinkarrow-up1·25 days agoSummary table: https://i.imgur.com/WxslSAy.png tl;dw: It’s not worth it in the lowest five categories (60% of titles tested), but there is a significant improvement in the remaining 40% of titles.
minus-squarecoyotino [he/him]@beehaw.orglinkfedilinkEnglisharrow-up6·25 days agosounds about right from my personal experience. 40% of devs actually go out of their way to carefully design the lighting around it, and tweak lighting resolutions to get acceptable frame rates. the other 60% throw it in for marketing.
Summary table:
https://i.imgur.com/WxslSAy.png
tl;dw: It’s not worth it in the lowest five categories (60% of titles tested), but there is a significant improvement in the remaining 40% of titles.
sounds about right from my personal experience. 40% of devs actually go out of their way to carefully design the lighting around it, and tweak lighting resolutions to get acceptable frame rates. the other 60% throw it in for marketing.