Mostly the fact that the game design really doesn’t mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There’s a reason people make mice with entire numpads on the side.
And porting a 20 year old code base to another platform is a non trivial project.
i mean, ffxiv’s cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that’s 24 easily accessible buttons without even setting up more crossbars to cycle through with the dpad (which would add an additional 16 for each one)
Mostly the fact that the game design really doesn’t mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There’s a reason people make mice with entire numpads on the side.
And porting a 20 year old code base to another platform is a non trivial project.
i mean, ffxiv’s cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that’s 24 easily accessible buttons without even setting up more crossbars to cycle through with the dpad (which would add an additional 16 for each one)