• nnullzz@lemmy.world
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    8 months ago

    Not trying to defend in the least bit Unity after their runtime fee debacle, but maybe this is a good first step towards realizing how they can provide their products without screwing over their customers.

    I get layoffs suck, but sometimes, companies get a bit bloated out of eagerness to provide a bunch of services and products and need to tone it down a bit.

      • admiralteal@kbin.social
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        8 months ago

        What do you mean? Surely any company announcing layoffs will include reductions to executives their pay in the same announcement, proportional to the amount of layoffs. Businesses are ethical and doing otherwise would just make no sense.

      • BananaTrifleViolin@kbin.social
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        8 months ago

        I suspect the real problem is that Unity’s revenues and profitability don’t match whatever targets have been set by it’s investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That’s not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.

        They’re either earning too little, spending too much or both. They’ve tried to increase income, controversially, and now they’re trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.