• EndOfLine@lemmy.world
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    7 months ago

    Not the first time people “bought” digital media only to have it taken away.

    Physical media or local downloads is the way to go.

    • ABCDE@lemmy.world
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      7 months ago

      Apple did it to apps I bought years ago, Microsoft has done it with Live Arcade games I can no longer redownload, and Nintendo closed their online stores to consoles they stopped supporting. The only store I can think of at the moment which doesn’t seem to fuck people is Steam (perhaps Epic but it’s too new to cast opinions on).

        • AceBonobo@lemmy.world
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          7 months ago

          Not exactly Valve’s fault

          “To be fair, with the servers shutdown, the game would have been impossible to play anyways. This isn’t simply because it’s an online-only game. In fact, Order of War: Challenge has 18 single-player missions as well. But due to always-online DRM, even the single-player portion of the game requires the servers to be up and running.”

          • mPony@kbin.social
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            7 months ago

            I guess it’s the Always-On DRM that’s the issue. Best get rid of that entirely, or force developers to disclose IN LARGE PRINT if a game has it, like they did with parental warning stickers in the late 1980’s. And I mean FORCE, as in “you can’t be on Steam/whatever because you have unnecessary DRM”

            I can still play World Of Goo any time I damn well choose because I paid for it and I own it and the developers were probably not inherently evil humans.

          • AWildMimicAppears@lemmy.dbzer0.com
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            7 months ago

            Also, at the end of the article:

            “Update: It appears that contrary to what I first believed, the single-player portion of the game—Order of War without the “Challenge”—is still available on Steam, and only the multi-player content has been removed.”

    • Herowyn@jlai.lu
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      7 months ago

      No DRM is the way to go, physical or digital. Some physical DRM can revoke the licence on the disk (like Blu-ray)

    • topperharlie@lemmy.world
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      7 months ago

      I had to change my email/account with google and couldn’t port the apps in the gplay store. This was mostly due to having a google domains that did many years ago, but still didn’t get any solution when I explained that to the google customer service. It was clear to me that is not worth wasting a penny there.

    • jaidyn999@lemm.ee
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      7 months ago

      Physical media or local downloads is the way to go.

      PS5 games are like 90 GB. A DVD ROM stores 4.7 GB.

      Its over.

  • pHr34kY@lemmy.world
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    7 months ago

    Sony should invent a way for people to buy a movie, own it, and be able to store it on a shelf or something. Maybe we can even lend them to friends or start a library.

  • Betazed@lemmy.sdf.org
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    7 months ago

    This is the unfortunate reality of current intellectual property. Anytime you don’t have a copy of something directly in your possession, either as a physical object like a BluRay, or digital file(s) on digital storage only you control, you don’t really own it. You’re just borrowing it, or more strictly speaking, you’re purchasing the right to access it until the agreement between the creator company (i.e., WarnerDiscovery) and the hosting company (i.e., Sony) expires.

    When issues like this come up, there are right ways and wrong ways to handle it. This is an example of a wrong way. Google’s handling of the Stadia shutdown was an example of the right way. Any game you purchased on Stadia was refunded to the original payment method, not store credit, at the price you paid giving you the ability to reacquire the game on another platform and/or in another medium. They even refunded in-game purchases of things like premium currency (e.g. silver in Destiny 2, or crowns in Elder Scrolls Online) which was a great bonus because you got that whether you had spent the in-game currency or not so it was essentially free.

    Personally, I’d like protection like what Google offered to be legally mandated for the purchase of streaming content. Sony has little choice in the matter if WarnerDiscovery won’t renew the streaming license. Legally, they must revoke access to the content, but currently they can choose to not compensate users who lose access to the content through these legal machinations and that’s what I have a problem with.