“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd

Aye, they try to hype the idea of a main quest line as something that defines their design.

😅

Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.

  • JJROKCZ@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    6
    ·
    7 months ago

    I feel like cyberpunk was a great game, even on release. The story and gameplay were great, it just had performance issues for some PCs and it shouldn’t have been released on consoles at the time.

    That said, CDPR marketing team needs to learn to temper expectations

    • quams69@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      3
      ·
      7 months ago

      I got it at release as well and I could not disagree more. It was buggy, broken, and incomplete. I watched police NPCs spawn in from the sky, my game softlocked when a story essential npc fell through the world. These were commonly observed issues, among a litany of other ones. You gotta have some serious rose tinted glasses to think it was an acceptable product on release.

      Imo Gameplay and story were like a 2.5/5, went back for PL and it might be a 3. Gameplay is serviceable at best. Story was lifted from an GITS:SAC episode which is about the most praise I have for the game aside from the art department. The 3D assets in 2077 are inarguably beautiful.

    • R0cket_M00se@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      3
      ·
      7 months ago

      Bugs and performance aside it was still a mess with very little to make it an lifelike and interesting place. The combat was unbalanced as hell, with only a few things being viable and the most effective classes in combat could be multi-specc’d. Sure why not have a hacker that can slow mo and use melee while also being proficient with guns? No way that could break the game balance.

      Literally just overhauling the police system doubled the interactivity of the game by allowing you to actually engage with the crime&justice system beyond getting instantly killed by MaxTac because they can spawn three stories up and four blocks from where you just killed someone with a silenced sniper rifle.

      I’ve a day one buyer and I wouldn’t even consider the game worth full price until 2.0. I’d say it was maybe worth 30-40 with 1.6 because most of the egregious bugs had been removed.