Recent testing revealed that Arch Linux, Pop!_OS, and even Nobara Linux, which is maintained by a single developer, all outstripped Windows for the performance crown on Windows-native games. The testing was run at the high-end of quality settings, and Valve's Proton was used to run Windows games on Linux.
I wonder if they did these tests using ray tracing or not. On my AMD 7900xt in Cyberpunk, ray tracing under linux is practically unusable levels of performance compared to windows .
radv is gradually catching up with amdvlk in terms of rtrt perf. could be worth using amdvlk for raytacing for now, though