• Console_Modder@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      56
      arrow-down
      1
      ·
      11 months ago

      Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5’s code?

      • SzethFriendOfNimi@lemmy.world
        link
        fedilink
        English
        arrow-up
        139
        arrow-down
        11
        ·
        11 months ago

        Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

        And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

        • Korne127@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          11 months ago

          when you or your employer has to pay your side of legal fees

          Where I live, the losing side must pay for all legal fees

          • lad@programming.dev
            link
            fedilink
            English
            arrow-up
            14
            arrow-down
            1
            ·
            11 months ago

            That is if you will have enough to keep going until you win. Having to pay a hundred grands for years may be a price to just prove you’re innocent, after that you’ll be refunded (sometime)

        • Nilz@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          4
          ·
          11 months ago

          Also to add to this, you are disqualified from contributing code to the WINE project if you’ve seen parts of the Windows source code for this exact same reason.

        • joemo@lemmy.sdf.org
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          15
          ·
          11 months ago

          There’s no way this is true. I can literally think of similar code as what’s in GTA V, I have never opened the link. Does that open me up to a law suit? That’s crazy.

          • SzethFriendOfNimi@lemmy.world
            link
            fedilink
            English
            arrow-up
            23
            arrow-down
            3
            ·
            11 months ago

            Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

            Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

            https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

            "Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

            “Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”

    • Cosmic Cleric@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      edit-2
      11 months ago

      Again for anybody working on their own games or who does software. Avoid this like the plague.

      Learning from the code and reusing the same code are two different things. It’s not every day you get to see how the pros do it.

      On a completely different subject, I’m curious about your username, could you elaborate on it?

      Edit: I scrolled down. What is Stormlight?

      Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)

    • Cheers@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      3
      ·
      11 months ago

      Bad take.

      Code is about working with a limited set of tools and making them work for whatever task is in front of you.

      Inspiration is from interacting with something and receiving insight.

      The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.

      This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.

  • thrawn@lemmy.world
    link
    fedilink
    English
    arrow-up
    112
    arrow-down
    1
    ·
    11 months ago

    Maybe we can finally end all the hopes for that UFO thing. The people who spent years on it deserve closure, even if it was just hints towards a cancelled DLC

  • Rentlar@lemmy.ca
    link
    fedilink
    English
    arrow-up
    65
    arrow-down
    1
    ·
    11 months ago

    Now that the source code is “out there” it may be possible in the future for better mod support, fingers crossed.

    • Final Remix@lemmy.world
      link
      fedilink
      English
      arrow-up
      89
      arrow-down
      2
      ·
      11 months ago

      “You have been banned from Rockstar Social Club.”

      But seriously, fuck their jank-ass forced integration.

  • 000@fuck.markets
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    1
    ·
    11 months ago

    Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody’s providing a link to that Discord nor a mirror of the code.

    • Kecessa@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      114
      arrow-down
      1
      ·
      11 months ago

      I know there’s nothing original about that but God damn I hate that a chat platform somehow became used to transfer info… We’re overdue for a forum Renaissance.

      • tourist@lemmy.world
        link
        fedilink
        English
        arrow-up
        120
        arrow-down
        7
        ·
        11 months ago
        • Join our discord server!
        • Give this server your home address, date of birth and mother’s maiden name?
        • Please read the rules before being able to even fucking read anything :3
        • Please download this third party extension verify that you’re not ban evading
        • Give this third party extension your home address, date of birth, mother’s maiden name and unobstructed pictures of your taint from several angles?
        • You’ve been verified!
        • Sending messages is for donors only :3
        • Notifications for every channel is on by default. I hope your speakers aren’t loud, pisshead
        • Every channel is just a moderator with an amphetamine problem writing a new manifesto every 15 minutes
        • reksas@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Forgot the part where you are sometimes FORCED to join some discord server, be it for downloading a mod just one time or troubleshoot something else. And then sometimes comes the part you listed.

        • QueriesQueried@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          3
          ·
          11 months ago

          Discord got problems… but none of those things I’ve encountered. Save for the

          • Please read the rules before being able to even fucking read anything :3

          And are you really going to complain about being shown the rules of the place before use? You got a point on notifications too but that’s it. Annoying, but easy to deal with (right click server, disable notifications, boom done that’s it.)

          The other shit I could be easily convinced you’re straight up making up.

        • Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          53
          arrow-down
          2
          ·
          edit-2
          11 months ago

          Yeah and it sucked for archival purposes then and it still sucks now and forums took its place and that’s still where serious people go to talk about their field. Want a custom ROM for your phone? You’re going on a forum. Want to know how to repair a specific thing on a car? You’re going on a forum. Want to talk about your new patchwork passion? You’re going on a forum.

          But somehow there’s some fields (crypto, some parts of gaming…) where people have forgotten that or simply have never spent time on forums to see the difference in quality of info having an ongoing discussion makes.

          • Final Remix@lemmy.world
            link
            fedilink
            English
            arrow-up
            29
            ·
            11 months ago

            Just thinking about the fields and fields of car, electric, and plumbing forums all sitting out there with broken links and dead photobucket / imgur embedded pictures…

            • Kecessa@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              4
              arrow-down
              1
              ·
              11 months ago

              That’s an issue with the cost of storage back then meaning that people needed external hosts, but these days if Reddit and Lemmy can self host then an equivalent forum could do it too.

          • NuXCOM_90Percent@lemmy.zip
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            5
            ·
            11 months ago

            You aren’t “archiving” shit of this magnitude. Forums and hosts get the real letters and even the more permissive countries and hosts tend to have minimal issues taking action for these kinds of leaks. They are just as transient as chat rooms with a much bigger investment to run

            Which leave “dark web” sites that very much do exist but don’t get linked in news articles

        • Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          11 months ago

          Even with logs they’re still a pain because without threads it’s just questions getting repeated again and again and again without being able to refer the person to a previous part of the discussion where they could find all answers they need…

    • PeterPoopshit@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      ·
      edit-2
      11 months ago

      Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it’s long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.

      • lolcatnip@reddthat.com
        link
        fedilink
        English
        arrow-up
        26
        ·
        11 months ago

        My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.

        • Electromechanical_Supergiant@lemmynsfw.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Is it possible to create a custom build system by compiling little bits at a time?

          For example, you find the opengl code (or whatever gfx lib they’re using), strip it down it only displays a window and doesn’t reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.

          This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.

          Or does this sound completely wacky to you?

      • This is fine🔥🐶☕🔥@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        Does this mean we’re not going to see community enhanced version of GTAV? I thought the game was disappointing when compared to GTA:SA. The world feels empty and the campaign is too short.

      • TangledHyphae@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        I agree generally. Here lately I’ve taken the plunge and compiled everything from source (Linux). While tricky on some, (dependencies mostly), the outcome is unusually stable. More stable than expected.

    • khronos@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      11 months ago

      I have a download link (and the password), someone posted it on the ycombinator thread. Not sure if I can post it here.

  • Fizz@lemmy.nz
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    3
    ·
    11 months ago

    OpenGTA5 would be so cool. To bad Rockstar is Rockstar.

    • d3Xt3r@lemmy.nz
      link
      fedilink
      English
      arrow-up
      18
      ·
      edit-2
      11 months ago

      Unlikely, unless the source code for the anti-cheat system and the server have been leaked as well.

      The source code for just the game isn’t really going to help cheaters. Cheat makers typically don’t care about the code, they’d look at either altering the game files, and/or the memory space where the game variables are stored. Having access to the source doesn’t really help with that (well it may help them understand the compiled binaries a bit better, assuming they don’t know them inside-out already - we’re talking about a 10 year old game here).

      But it may help modders for making mods and stuff. These mods may or may not be detected by the anti-cheat system though.

      If Rockstar coded the game properly, the server won’t allow the client to connect if any of the files have been modified, or if the anti-cheat system is spooked/borked. So assuming that’s the case, any mods that may come out of this would be for offline gaming.

      TL;DR: There’s nothing the worry about, online gaming (against randoms) will continue to suck as usual, best to stick to offline play or playing with/against a trusted friend circle.

      • Got_Bent@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        11 months ago

        Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.

        • d3Xt3r@lemmy.nz
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          11 months ago

          The core ideas remained the same, only difference is that they’ve got more roadblocks now which makes it considerably tricker (security measures in the OS + anti-cheat + encryption/DRM + server-side checks etc).

          But modern day cheating goes beyond memory editing, for instance there are things like aimbots which can work at the GPU/driver level, or input automation/macros which work completely ouside of the game so normal anticheat measures may not prevent it.

        • ilinamorato@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          11 months ago

          Yeah, computers have a lot more bells and whistles now, but the basics of how the system and the OS work haven’t really changed that much, until you get out of native apps and into Electron and stuff. It’s honestly remarkable how similar they are. Microsoft has a bunch of documentation about weird and quirky behavior they keep available for backwards compatibility, and most modern software developers take them up on that offer.

      • lapommedeterre@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        11 months ago

        I agree. Most points of entry are usually via injection, and you need to maneuver around the anti-cheat defense. Once the game code isn’t in parity with the server, it’s also likely to be rejected; this leak is likely older anyway, so probably a non-issue since it’s not feature complete at this point.

        It may help identify new points of entry for injection, but that’ll likely get patched once exploited.

  • BurnSquirrel@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    amazing to me that open source games usually sputter out quickly, yet communities will dissemble, reassemble and polish and finish games from established IPs

  • yamanii@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    16
    ·
    11 months ago

    So sad seeing all these games, all that creativity, sacrificed for a sixth installment.

      • yamanii@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        11 months ago

        It’s not just GTA V, there’s also references to Bully 2, and Rockstar has been all hands on deck for their open world mega games since V blew up, last month a former employee talked about how Agent was cancelled for being a distraction from GTA.