• Console_Modder@sh.itjust.works
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      11 months ago

      Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5’s code?

      • SzethFriendOfNimi@lemmy.world
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        11 months ago

        Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

        And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

        • Korne127@lemmy.world
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          11 months ago

          when you or your employer has to pay your side of legal fees

          Where I live, the losing side must pay for all legal fees

          • lad@programming.dev
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            11 months ago

            That is if you will have enough to keep going until you win. Having to pay a hundred grands for years may be a price to just prove you’re innocent, after that you’ll be refunded (sometime)

        • Nilz@sopuli.xyz
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          11 months ago

          Also to add to this, you are disqualified from contributing code to the WINE project if you’ve seen parts of the Windows source code for this exact same reason.

        • joemo@lemmy.sdf.org
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          11 months ago

          There’s no way this is true. I can literally think of similar code as what’s in GTA V, I have never opened the link. Does that open me up to a law suit? That’s crazy.

          • SzethFriendOfNimi@lemmy.world
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            11 months ago

            Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

            Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

            https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

            "Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

            “Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”

    • Cosmic Cleric@lemmy.world
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      11 months ago

      Again for anybody working on their own games or who does software. Avoid this like the plague.

      Learning from the code and reusing the same code are two different things. It’s not every day you get to see how the pros do it.

      On a completely different subject, I’m curious about your username, could you elaborate on it?

      Edit: I scrolled down. What is Stormlight?

      Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)

    • Cheers@sh.itjust.works
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      11 months ago

      Bad take.

      Code is about working with a limited set of tools and making them work for whatever task is in front of you.

      Inspiration is from interacting with something and receiving insight.

      The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.

      This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.