nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-29 months agoSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comexternal-linkmessage-square17fedilinkarrow-up181arrow-down13file-text
arrow-up178arrow-down1external-linkSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-29 months agomessage-square17fedilinkfile-text
The report itself is a good read, https://vginsights.com/assets/reports/VGI_Global_PC_Games_Market_Report_2024.pdf
minus-squareWilliam@lemmy.worldlinkfedilinkEnglisharrow-up3·9 months agoThat’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs. That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up2arrow-down1·edit-29 months agoThe 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous. If you’re a studio that can’t do better than that you deserve to shut down.
minus-squaredom@lemmy.calinkfedilinkEnglisharrow-up2arrow-down1·9 months agoIt’s really hard for small games to get noticed. Even if they are good.
That’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs.
That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.
The 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous.
If you’re a studio that can’t do better than that you deserve to shut down.
It’s really hard for small games to get noticed. Even if they are good.