Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don’t need to ‘reinvent the wheel’ each time, or write machine code anymore.
On top of that, there’s many other revenue streams. Not that I think this model is ‘fair and good’, but look at the mobile market, where a sale cost of $0 is king.
Something to be said about ‘lower cost incentivizing bad practices’ (as the article discusses), and yeah, some games could raise their price. But it’s far fron 1-1, as ‘sales volume’ trumps ‘sale price’ in importance.
Same ways gay people get ‘straight married’.
Could be family pressure. Could be internalized hetreonormativity making them feel like they ‘should’ do this. Could be they haven’t really realized, come to terms with, or accepted their own identity.
I mean, think of a ‘stereotypical’ aromantic guy. He’s interested in women, and sleeps around a lot, but despite not getting feelings, might ‘settle down’ with one partner because its ‘normal, respectable’, even if it’s not something that makes him happy. Probably won’t make the wife happy either, but that’s it’s own issue, why she might marry a guy that ‘doesn’t do romance’.