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Cake day: June 14th, 2023

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  • CheeseNoodle@lemmy.worldto196@lemmy.blahaj.zoneRule people
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    8 days ago

    The basic options for magic are:

    • Sorcerers: Magic blood line or other innate gift of birth. Basically magic aristocracy.
    • Wizards: Usually anyone can be a wizard, its the magic equivelent of studying hard in college.
    • Warlocks: Anyone can be a warlock if they’re willing to make a deal with the devil; the magic equivelent of dropping out to become a stripper.

    Pretty much every fantasy has the magical aristocracy but the latter two are available to regular people in a lot of fantasies too, though wizardry is often gatekept and magical pacts tend to be for villains only.



  • Filch got shat on by life, he’s a squib with no education to make it in the muggle world so they have him cleaning floors in a world where magic can do that easily. He’s not just a charity case but he knows he’s a charity case and that many wizards see him as lesser, but also that he has absoloutely no better options than his current situation.












  • Honestly the lack of balance is what I appreciated, throwing drones or skags at people or summoning a mech and firing off a huge volley of homing missiles. Given the series was already flanderized by BL2 it was nice to have more unique powers; though the timing of them felt a bit nasty as they were too frequent to be worth saving but had enough cooldown to be annoying in a tight spot. I think a good balance in future would be impactful powers with a much longer cooldown or some kind of conditional trigger that keeps guns the main focus.