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Cake day: June 25th, 2023

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  • I can kinda see both ways. I think both systems aren’t necessarily mutually exclusive - I think the old system works more intuitively for pipes with low volumes of fluid, and the new system works more intuitively for pipes that are full or near full.

    I hope that the developers can mix the two systems, so that pipes function with the old system when pipes are empty or near empty, and it switches to the new system when pipes are full or near full


  • Contramuffin@lemmy.worldtoNo Stupid Questions@lemmy.worldDisable windows updates
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    10 days ago

    Windows comes with a secret option to turn off updates with group policies, so you don’t need to modify anything or use a script. It works just fine for me. No updates (unless I manually click update).

    The option for automatic updates is several layers deep in a nested menu tree, and I don’t fully recall what the path to get there is. But you should be able to find it online.



  • Not an expert, but my understanding is that the multiverse (at least, what we today associate as the multiverse) came about due to the many worlds interpretation of quantum mechanics. Basically, quantum physicists had an observation - particles were moving as though they were being pushed by an invisible wave, and they would pick a random position based on that wave when observed.

    The most prevalent explanation for this behavior is the Copenhagen interpretation, which states that the particle is the invisible wave, and the wave collapses into a particle when it is measured. But another common interpretation is the many worlds interpretation, which states that the invisible wave is just a statistical probability of where the particle is. And the reason why the particle seems to pick a random point on the wave when observed is actually because the particle creates branching timelines, and we can only observe what happens in our own timelines. Hence, it seems random to us.

    I speculate that the idea of multiple parallel timelines, each slightly different, was probably pretty popular with scifi writers, especially since it’s an easy way to portray “what if” scenarios in their stories, and so the concept became popular because of that






  • Hmm, that’s an interesting question. I’m not an evolutionary biologist but I am a biologist (more specifically, a microbiogist).

    The crux of the misunderstanding, I think, is that the definition of what counts as advantageous or “good” has changed over time. Very rapidly, in fact. The reason many diseases are still around today is because many genetic diseases offered a very real advantage in the past. The example that is often given is malaria and sickle cell anemia. Sickle cell anemia gives resistance to malaria, which is why it’s so prevalent in populations that historically have high incidence of malaria.

    Natural selection doesn’t improve anything, it just makes animals more fit for their exact, immediate situation. That also means that it is very possible (and in fact, very likely) that the traits that we today associate with health will become disadvantageous in the future.

    If we remember that natural selection isn’t trying to push humanity towards any goal, enlightenment, or good health, it becomes easier to acknowledge and accept that we can and should interfere with natural selection


  • Games, as with all creative media, by default improve over time as people learn what makes something enjoyable. I think people tend to forget that. So I think for older games, you have to keep 2 “ratings” in your head - how was it compared to the games at the time, and how is it compared to games now?

    I loved GTA3 when I played it. But that was back then. I’m not sure if I would say the same thing now, comparing it to modern games.

    I get that people like to clown on all the remakes and remasters that are coming out, and for the most part, rightly so. But I also think it’s really important to encourage high quality remakes for this exact reason - when a good game ages poorly, it doesn’t feel quite right to just tell new, younger players to deal with it if they want to figure out what the hype is about





  • To be clear, the magic system in this world is essentially technology. There is a set input and a destined output. The MC simply doesn’t care about fighting to learn any advanced fighting spells and just gatling-gun-spams the weakest attack spell until the opponent gets exhausted.

    This ends up being brought up later, since a mage who’s sufficiently trained in fighting supposedly has a fair chance of defeating the MC. It’s a bit of a theme throughout the show about juggling the practical fighting applications of magic vs. the mundane but fun uses of magic