Edited to clarify. And you can roll separated buttons just as easily… I know because I’d do it a lot on the psp with dj max.
One of them Carpenter nerd types.
Edited to clarify. And you can roll separated buttons just as easily… I know because I’d do it a lot on the psp with dj max.
The directional pad is four separate buttons. Up down left right. I want them to be like the c buttons on the Nintendo 64 controller. Separate.
What ends up happening with me is that I’ll press down but not squarely down. There is a good chance I’ll press partially to the left or right while using smaller d pads. This causes extra inputs I didn’t intend to do happen. The ds made playing tetris much harder on me than it should have for me.
Yeah, I just wish they’d split the directionals.
I do not know what the industry wide obsession is with connected D-pads, but my chunky thumbs do not appreciate it.
And with that in mind, the Playstation style of controllers are the closest thing to my ideal controller currently on the market.
Also, I prefer thumbstick under D-pad just in case I need to hit one of those buttons regularly I have a few options.
You know something is horribly wrong when someone who is permenantly disabled signs up for snap only to receive $200 a month with it, but it’s taking 200 away from their (already lower than minimum wage) disability payments. I don’t know how people are expected to live.
Terraria. An old friend popped up to ask me if I’d like to play and it’s been many updates ago and at least a decade since I last played. We are playing both calamity and Fargo souls mods mashed together and having a hell of a time with the extreme difficulty as we work through the boss fights.
Not to mention our life schedules work out to 2 hours a day.
You can read more about it here.
I had to read more about it myself and I am mistaken in the origins of it. It’s not that most other creatures evolved out of it, we’re just one of the ‘lucky’ few to develop it.
I do occasionally touch on others trades, and it’s usually because I work on scattered sites where I and my one partner are in a house together alone. Requesting someone to stop what they are doing and come out to where I am to (usually) remove something that’s in the way of my progress is a waste of both our times. I will take stuff out, but it’s up to them to put it back, and I always let them know ahead of time to get the all clear and somehow still get talked to about it later.
Construction carpenter. I do a majority of the tasks for building most structures. From rough structure to final touches I do a lot.
I finally started doing story missions in dragons dogma 2. I’m level 60 and just started quests in the first main city.
I mean… we grow teeth a total of 3 times. The first for our baby teeth, the second time for our ‘mature’ teeth, and the make up ‘wisdom’ teeth to fill any that might’ve fallen out at that point. I’m guessing those three growths were the most needed for humans early survival before we got all fancy with farming and hygiene. At which point we kind of broke survival of the fittest and things just kind of happen now.
Kind of like how humans are one of a handful of mammals that didn’t evolve out of menstruation.
Thank you for this. I’m going to use it at work.
And in the mm/dd/yy format it’s also 2x ascending.
Of course I do, I was there when they were made.
I don’t think I played anything over the past week. I’ve been thinking about trying some fresh builds in nova drift, which is in it’s final steps to full release.
I remembered that I played dragons dogma 2, as I also did last night and there is something inherently wrong with the later parts in that game. I’m wandering through the desert sections of the map, clearing everything as I go, and I’ve flat out lost pawns while just walking on major paths. They get stuck running into a cliff face somewhere and no commands or anything else will tell them to knock it off. I literally have to go to them, pick them up, and move them away from the wall. I must have missed one of them getting this stuck as she simply despawned completely instead of teleporting back to the group. I have been besieged by roaming groups of what might as well be orcs only to look at the minimal and realize my front men are somewhere 100m back. It’s so incredibly frustrating.
Well now it’s starting to sound like the Shia LaBeouf song.
Actual criminal Donald Trump.
Huh. I wonder if maybe covering nearly every single product in it, mixing cloth with it, and generally using it for everything large or small might not have been the way to avoid being completely full or microplastics.
And then hilariously I happen across this article today about a free unreal 5 version of fable some fan has made. From the looks it seems like a prettying up of the original, but might not have changed much if anything about the gameplay.
After spending a bit of time back on the original, I can say that the camera controls are just naturally janky, though it is significantly worse on the anniversary edition and it might be due to something as simple as the increased aspect ratio.
There was some random video on YouTube about the original fable and I had the urge to play it again. At some point had received the anniversary edition on steam so I loaded it up. 30 minutes and a bit of motion sickness later I uninstalled it and went hunting for my actual original disk. Found it, installed it, and the options and controls are so much better… It’s amazing that they ported the Xbox version for the anniversary edition and didn’t bother to include things like mouse sensitivity, smoothing, acceleration, or really any pc specific options.
The main issue is that the camera seems to be connected to more than just character location, it seems to also be connected to orientation of some part of the character, like the hip. Combat is jittery as all hell, movement isn’t pleasant, and everything else hardly matters… I will be playing the original.
Probably that first NES controller… Those corners were hell on the palms.