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Joined 1 年前
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Cake day: 2023年6月10日

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  • Really stupid that a company can be forced to do business with someone they don’t want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.

    EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don’t even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.

    Didn’t they already offer a “Epic Games Store” on Android since that’s open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.



  • It seems like the reason they claimed the Switch was the platform of the year was due to exclusives, so I suppose if that’s their only metric I guess the Switch wins out by a longshot.

    Steam Deck, being a PC and all, has more “exclusives” than every single currently sold console combined by an enourmous margin.

    But naturally by ‘exclusives’ they mean hugely funded “AAA” games from Nintendo or Sony or Micrsosoft.



  • It’s definitely not going to be a game for everyone, but I’m one of those weird people who still sees games as art, so I really appreciate games that just do different things and provide experiences you can’t really get in other games. Even if they don’t 100% stick the landing, I can enjoy and appreciate them for adding some variety and trying something different.

    Jusant is on Gamepass by the way, which could be a very good way to give it a try


  • $25 for a ~4 hour or so experience might not be most people’s cup of tea if they solely base things off of “dollar per hour” ratios (which I think is an insane way to judge a game’s worthiness)

    However, Jusant was a great game. The varied locations, the music, the little twists on the climbing gameplay, spelunking into little hidden caverns to find shrines and story tidbits of the people’s lives before. It was absolutely worth my time. If people stopped worrying about dollar per hour ratiols or graphics or other random arbitrary things that don’t really mean anything in terms of a game’s quality, games like this would probably score a lot more recognition in the industry