So I’m guessing the chart is telling me that non-phone-nor-Switch/Deck handhelds don’t even have a niche scene, by comparison?
And oddly, it also seems like handheld dipped into near-nothingness even sooner than arcades (perhaps due to things like the Switch and the Steam Deck merging the former field into PCs and consoles, I guess?). How common were arcades when the original version of the Nintendo Switch came out (2017-ish)?
Talos Principle. The VR version of the first game, haven’t gotten around to the second game yet. I love the puzzles (when I don’t struggle with timing running past mines), and it’s hilarious that the philosophical test to make a Milton admin profile showed me how utterly unprepared I am for philosophical debate, and how weirdly contradictory my viewpoints might be. Mind you, the only philosophy class I’ve taken in my life was an ethics class.
TL;DR Talos Principle is amazing so far, even though it makes me want to slink off back to college and sheepishly register for a philosophy class.
Ok, so it’s just a taste thing in this particular case, and not some other logistical thing like preservation?
Arguably, whether this turns out decent or atrocious may depend, in part, on whether it’s a straight adaptation of the games (removes sensory elements that games and film don’t have in common, causing serious issues); or if it’s something that would fit better in a film, albeit taking place in Hyrule.
It may also depend on whether portions of the production team actively dislike the source material (cough cough Netflix Witcher cough cough)
One one hand, I don’t trust Kotaku articles as far as I can throw them. On the other hand, I’m hoping the “major games going out of stock” part isn’t gonna be a problem in terms of historical preservation of these games.