Unfortunately that’s one of few games I think I’d need a new GPU for - the demo did not run well.
I’ve been making a list for games like that, and the thing is, it’s not very long, so a new GPU may not be soon.
Unfortunately that’s one of few games I think I’d need a new GPU for - the demo did not run well.
I’ve been making a list for games like that, and the thing is, it’s not very long, so a new GPU may not be soon.
Just to pose a thought; how practical would it be for a small subject owner to run a FediVerse instance intended to stay localized to their domain?
For example: Indie game owner makes a reasonably popular game, they set up a website that Lemmy users can subscribe/join directly, and use that for forums/tips/discussions related to their game. People don’t need to register as long as they have an account somewhere. Some number of users would be new to Lemmy and use that site’s registration for later discovery. And, someday when X instance (the game, or the next popular one) gets infested by neonazis, everyone just moves to another and/or has other discussions backed up.
I don’t know how practical or convenient that is though. I imagine a lot of groups don’t want to risk lost users.
I hate to say this, but I doubt that will ever happen.
It’s the ‘Kingdom Hearts’ issue. When you build on a plot thread across multiple games, you devalue a number of entries as a result. People want the modern convenience and superior design of recent releases, but also don’t want to be left out of central information. It’s why it’s hard to get people into the Trails series. To Ace Attorney’s credit, something they’ve done right in their games is avoid spoiling the central culprit of past games in future ones, even going so far as to only reference vague turnouts of past cases.
It really, really doesn’t help that a large number of people consider AJ:AA to be one of the least satisfying games in the series (in part only because they almost all hit a high bar). So if anyone were to skip a game, that might be it.
There’s going to be a bunch of confusion abound in fan discussions, as each of the characters appearing in this game get different names from the fan translation.
If they’d been around when I was first considering an Xbox, I probably would have gotten the 1TB Series S. Now, it’s probably not worth a replacement.
The only reason EA and others aren’t serious competition is because of their lack of effort.
Every time the topic comes up, PC gamers don’t bother with their services because they’re shoddily written and slow. The complaint of “They don’t have millions of games on there to amass in one library” is a minority one.
If there was no method by which people could ever profit from a system like Steam, why bother building it?
I think it’s vehement disagreement with the premise, or in other words “We don’t need a PS5 Pro”.
One explanation for the sentiment is that people have already invested a significant chunk of their limited savings into the mammoth PS5 - and want that to provide them some of the best games on offer. They’re worried that after a Pro, they will become second citizen or get downscaled games.
Even if you provide an answer like “But that won’t happen”…they don’t trust that answer. Trust is not common in consumer sentiment right now.
Incoming: Games that look just as good as launch PS4, but with far, far less time spent on optimization.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.
Yes, but we didn’t have AAAAA gaming standards back then. Do you think they could have made a masterpiece like Skull & Bones in those days?
Interesting that X only pays you that much to include their integratio-
Oh, they want YOU to pay THEM…!?
Trails in the Sky definitely comes to mind. But if you browse Square Enix’s catalogue, there’s probably plenty that fulfill it. Final Fantasy stands out because it’s a little less tropey.
I guarantee you that would be boring as fuck.
Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.
From what little I know, it’s basically Far Cry 7 with branding. Some people enjoy that, I got tired of the primitive style weapons in FCPrimal.
Not just a weak mind. The weakest mind. I’ve talked to everyone, and they all tell me, they say: I’ve never seen a mind so weak. You won’t find a weaker mind. (etc for 20 minutes)
I’ve heard it said Doom 3 is sort of meant to be a Doom 1 remake - same story, just told in a more detailed, graphically-enabled way.
You and me, man. Prequels are what they do when they’ve given someone a satisfying conclusion but still want more of him/her in media.
Or, in the case of Black Widow, an unsatisfying conclusion. Don’t forget, you don’t get to surprise kill any connected characters.
I get irritated anytime a store sells me a dry churro and nothing to go with it. It makes no sense…
What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.
So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.