This ones probably more current.
This ones probably more current.
Admittedly my understanding of patents is pretty rudimentary but I thought you had to apply before releasing the idea into the world.
If that was right the general concept of a container that you throw at a creature to capture it would be considered unpatentable after Pocket Monsters Red and Green released in February 1997. Of course they could trademark the specific markings of the pokeball but the general mechanic would be fair game.
It looks like these guys have you covered:
https://retrobadge.co.uk/retrobadge/slogans-sayings-badges/normal-small-retro-badge/
A great example, immersion held a patent and blocked the competition.
However if Sony (or anyone else) had developed and released a product (or even published a design) using the same technical implementation before 1996 then that would have established prior art and no one would be able to patent it.
Is a crappy situation but patents don’t enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.
So if we put on our tinfoil hats its likely that some “just in case” patents are really just stopping their competition from heading in that direction.
This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).
If their only significant addition is “we a have a button for it” then we need to ask if a button qualifies as “inventive” in 2024?
Edit:
Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?
I would like to play a reimagining with only the two factions and not two many unit types. If they updated with modern QoL but kept the actual mechanics simple it would make a nice casual game.
But what do I know, I think that Anno on Wii is the best Anno.
They have a crazy history of buying and selling companies and IPs.
https://en.wikipedia.org/wiki/Atari_SA#History
When they have good times they buy what they can, then when they hit hard times it all ends up offered in a fire sale.
To add to the confusion Atari announced earlier this year that they would restore the Infogrames brand as a publishing label.
Now we get stuff like this :
I guess that would do it.
At home I’ve got a pihole
How is the pihole from a maintenance perspective?
I have my family using adguard DNS on our mobile devices and it does a great job of killing ads in the mobile games my son plays (and browsers of course).
I unfortunately can’t run adblockers at my job.
Ouch! We have deployed ad blockers on all supported bowsers as a matter of policy to meet our security goals.
I haven’t seen any more than the single tile on my xbox home screen.
I wonder if its regional or just that my ad blockers are working.
The Mac Mini product line has been running since 2005.
I much prefer a flat fee monetization model.
The next question is will it actually be a paid premium download, eligible for family sharing, or will they structure it is a free download with a “full game unlock” IAP?
I share my console with my son and at the moment it makes sense for the two of us.
If we split onto seperate consoles as he gets older I don’t see myself paying for two subscriptions.
I would be much more interested in Spider Ham than the inevitable live action reboot.
*ps2
Huh? TIL Monopoly Go exists.
I think most people playing video games are familiar with the phenomenon.
As a recent example Dragon Ball Sparking Zero has versions for: au$115, au$160, au$180, or au$390.
Co-optimous has the best db of co-op features.
For couch co-op they list:
These numbers place the PS4 couch co-op library as larger than all the preceding PS generations combined. (At the moment you could group PS5 in with them too but that won’t be true for long.)
Edit: thinking about this a bit more the interesting pattern is that PS2, PS3, and PS4 more than doubled their preceding generation’s figure. We don’t know how long the PS5 generation will stick around but we are probably half way though and its unlikely it reaches 2414 co-op titles.