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Cake day: June 23rd, 2024

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  • Laser@feddit.orgtoGaming@lemmy.worldThank me later
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    20 days ago

    That’s a normal architecture though, all consoles of that generation and at least the one before create the image digitally and just in the last step convert to analog so that the TVs from that time can display an image. The Dreamcast isn’t an outlier in that regard. It made sense to use these components; the strength of the Dreamcast from my point of view was that it was a very complete package at the time. Sure it couldn’t play DVDs, but it was quite earlier than the PlayStation 2, which came in more expensive with subsidies from Sony who as a member of the DVD Consortium (later DVD Forum) and movie studio had a vested interest in broadening the install base for DVD players. Plus Sony manufactured the drives themselves, which have them the numbers, there was no such option for Sega at that point in time.

    Anyhow, I liked the Dreamcast for having 4 controller ports like the N64 instead of 2, and I also liked the selection of games because it was very arcade-y, but I had no arcades close by. But I also enjoyed the Sonic Adventures back then (not sure I still would though), Shenmue and Headhunter.

    Personally I wouldn’t call the Dreamcast revolutionary, even though it’s my favorite console is all time. My biggest gripe with it isn’t the lack of a DVD drive, this is completely irrelevant nowadays with SD card loaders, but the rarity of Ethernet adapters because of the piracy issue. But it was a good package (I still can’t believe how good SoulCalibur looked back then, it agreed really well which is rare for 3D games from that time) for a fair price and a library that I really enjoyed.



  • Laser@feddit.orgtoGaming@lemmy.worldThank me later
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    20 days ago

    Maybe you could try to rationalize the 480p thing as an advantage today, but at the time screenshot comparisons looked a generation apart next to the PS2.

    Which 480p thing? GameCube, PS2 and Dreamcast all output at 480p. Some games on the PS2 can upscale. But they render at that resolution.



  • Super Metroid’s X-Ray is so cumbersome to use, I played it again recently and just wished for something like the tweet complained about.

    But you’re right, it’s not needed, not even on the first playthrough, as no key item is hidden in such a fashion in the game. Interestingly, sometimes it doesn’t even do anything, like when your path is only visually blocked by foreground.

    Unfortunately, I was playing the Super Metroid / Link to the Past randomizer and had forgotten some locations, so I did have to use it every now and then.














  • I worked in software certification under Common Criteria, and while I do know that it creates a lot of work, there were cases where security has been improved measurably - in the hardware department, it even happened that a developer / manufacturer had a breach that affected almost the whole company really badly (design files etc stolen by a probably state sponsored attacker), but not the CC certified part because the attackers used a vector of attack that was caught there and rectified.

    It seemingly was not fixed everywhere for whatever reason… but it’s not that CC certification is just some academic exercise that gives you nothing but a lot of work.

    Is it the right approach for every product? Probably not because of the huge overhead power certified version. But for important pillars of a security model, it makes sense in my opinion.

    Though it needs to be said that the scheme under which I certified is very thorough and strict, so YMMV.