I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
I guess it gets somewhat blurred when you don’t need to kill stuff to eat, but you do it anyway because you like the taste better. That’s arguably some version of killing for fun?