Something about the phrasing “you should do a lot of cocaine about it” really tickles me. I wonder what you call breaking grammar rules for humor like that.
Something about the phrasing “you should do a lot of cocaine about it” really tickles me. I wonder what you call breaking grammar rules for humor like that.
Yeah, cause remasters always go well coughGTAdefinitive ahemWarcraft3cough.
Even then, what motive is there to prevent people from getting the original if they want to? Well, other than being able to charge $20-$40 for a 20 year old game.
Unfortunately, people need to eat
The usual suspects.
The blatant racism around DEI fearmongering is really something terrible to behold. Funnily enough, the argument seems to be “racism/sexism isn’t a thing anymore so clearly these are just less competent people getting jobs cause woke.”
The Francis Scott Key bridge was blamed on DEI. Even though the ship wasn’t even owned or crewed by Americans.
I find this kind of baffling, honestly. Like I’ll follow this one to see how reviews turn out, but superstars was by all accounts what people had been asking for. So they released it and… that’s it, no updates for more characters and maps, not even as paid DLC. Why didn’t they do more development on it?
I think the rub here is that most developers aren’t developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.
Indeed, I think it’s just two philosophies that don’t necessarily need to be at odds. Permissive licenses help speed the adoption of languages and libraries, which ultimately feeds into the slowly building momentum of the copyleft projects that use them.
Nobody would want to get into a game that requires hundreds of hours of homework before they can finally start to become good at the game.
This is a huge issue I have with a lot of established online games. A lot of the advice is just “watch this video, follow this guide, use this meta build or we’re not going to play with you.” I play games to have fun learning mechanics, experimenting with builds, and organically exploring the world. I may eventually use guides to get caught up, but the game has to be fun at its core before then. At least in smash, you’re the only one who has to worry about your performance.
I remember trying out the beginner mode on DotA a few years ago. Good idea in theory, but in practice I made a single mistake and was blamed for the loss of the entire game. They probably weren’t wrong that I tipped the balance towards the enemy side, but it would’ve been nice to get some pointers or guidance instead of just “GG Harpy”. Made me not want to touch the game again.
It’s also really easy to lock yourself out of questlines by completing seemingly unrelated objectives. I get that being inscrutable is kind of a hallmark of these games, but I found myself unable to dig into some of the plotlines that really intrigued me.
I spent way too long looking at the suit like “it doesn’t look remotely the same” before i registered the balaclava.
God damn it’s so stupid that we fill plans front to back just so people can feel special about sitting down first.
The humor for me is that you kind of expect something like this to end in bitter tears and a sad goodbye, but they’re both actually totally fine with a divorce and even hype each other up for new relationships.
A lot of trans discovery/coming out stories don’t end very happily, so it’s nice to see one that does.
Why should you have to be miserable about it? They still have a relationship, it’s just no longer a romantic one.
I kinda like using emoji that are similar to my skintone. Not really making a statement, but somehow it feels a little more “me.” Hard to explain why it matters, it’s not like I won’t use the yellow ones if that’s all they have. Just kinda like “hehe, that’s a lil me in that message.”
I think Boomer Humor has to not just be from the era, but have some kind of “wife bad” energy to it. This one is just kind of cute.
I think this is actually a more dangerous mindset. Any animal can be unpredictable, can do something you’ve never seen them do before. Maybe there were signs, but maybe there weren’t. Either way, it’s dangerous to wait for a “sign” before you start to set boundaries on how your pet interacts with any person.
This is exactly the feeling I had when I played Assassin’s Creed and picked up a flag that said “1/100”. That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You don’t really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that it’s actually rewarding to collect them. Contrast this with, say, Korok seeds.