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Joined 7 months ago
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Cake day: April 22nd, 2024

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  • Given the historical record on attempts at Mercosur-EU trade deals, this is likely to fail yet again, since the EU’s agricultural voting bloc (mostly in France and Italy) doesn’t really want the market to be populated by cheaper products from abroad (at least not any more than it already is). But at this point, given the several ongoing food crises that Russia’s invasion of Ukraine caused, the chances for a successful agreement are about as high as they can go, so they might as well go for it.



  • aleats@lemmy.blahaj.zoneto196@lemmy.blahaj.zoneAutism rule
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    6 months ago

    Sounds like the person you’re married to is kind of a dick, honestly. Thinking less of other people for not understanding your own unclear language just shows a massive lack of introspection. As a local autism, though, I definitely disagree with the last point, as a significant difference between someone who has autism and someone who doesn’t is that language is understood differently (I would know), and that means you can both understand and be understood incorrectly very easily. This post is kind of deliberately divisive anyway, but I believe the point of saying something and being misunderstood, despite your best efforts (hopefully), still stands.


  • Why are you blamimg the developer team? It seems like management would be more to blame, given most of the time, they are the ones that overpromise on stuff like this, then work the developers to the bone until they inevitably fail to deliver on the absurd expectations set by their higher-ups. I’m not entirely familiar with the details for this case, but I know Take-Two are the exact kind of company that pulls this idiotic stunt with every dev team they have under their belt, as has been shown time and time again with so many games they publish.

    Edit: Having done a bit of due dilligence, it seems that Intercept Games was created as a part of Private Division after they were bought out by Take-Two, which in my opinion just reinforces the perspective that the dev team had little to no say in how the game was marketed or released.