Sysprep can reset the activation clock a max number of 3 times. You can set SkipRearm to 1 and it no longer does this, but of course the activation clock isn’t reset, which ‘defeats’ continued reactivation. You learn something new every day I guess. See Serverfault - Does doing sysprep too many times cause issues?
The dishonored universe is constantly residing in my head. One story I think would be interesting is where Corvo uses the cut power (Void House) that allows him to take a respite from battle. It could be set in a canon level or a random encounter that leaves him pretty shaken up, so he needs to recover. If you want to see what I’m talking about, here’s a link.