![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://sh.itjust.works/pictrs/image/045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
It looks a lot like Dying Light in terms of parkour. If it has an open map/open world design, I hope it scratches the same itch.
It looks a lot like Dying Light in terms of parkour. If it has an open map/open world design, I hope it scratches the same itch.
There are several good total conversions for Sins of a Solar Empire: Rebellion. Star Trek Armada 3 is the most complete overhaul I’ve played for it. I’m a big fan of Halo spaceships and the Sins of the Prophets mod is the closest thing I’ve seen capture the asynchronous battle between UNSC and Covenant ships. There are others for Star Wars and Stargate that I hear are good, but I have not tried them.
One of my philosophy professors described philosophy as a bunch of people trying to convince themselves they’re not nuts.
Humbling? That’s going on in my head. I’m that complicated! Or at least the “hardware” I run on is. I think having a brain that beautifully complex is more empowering than anything! I wonder what new discoveries will stem from this.
That’s not what they’re suggesting. If it was a tight race and candidate A got 13,000 votes while candidate B got 11,000, both candidates would “win.” Their voting power would just be proportional to their votes. In a way, it would be more representative than what you’re saying, because how it works now is that the 11,000 people voting for candidate B wouldn’t have any representation at all.
In terms of gameplay I think the Sheikah Slate functions were mirrored on the Wii-U pad (at least that was likely the original intent.
The Wii-U emulator was also a lot more developed when BotW released, so if you pirated it at launch the Wii-U version was the one to go with.