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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Currently started (at least somewhat) working on a submarine simulation/strategy game. I want it to be as lightweight as possible so it runs on as many systems as possible. Probably a lot of 2D graphics wherever graphics are necessary but a lot of focus will be on sensors and calculations. I want it to be Dieselpunkish with a technology tree between 1910s and 1960s but without featuring real world countries or submarines and no nuclear technology. The simulation of individual ships should be in depth in a dwarf fortress kind of way and I want realistic sound propagation. I’ll try to incorporate submarine design as well.






  • Insect cognition has been a researched topic for some time. Most people tend to reduce them to some robotic form of being, I think that’s not the case as does more modern research. They are capable of learning, bumblebees have been observed displaying playful behaviour (or at least something that resembles it). However all evidence still suggests that their behaviour is very much governed by instincts and can be predicted quite well. There are no known intellectual abilities of insects that come close to those of somewhat intelligent vertebrates. Humans and primates are in another category altogether.