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Joined 11 months ago
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Cake day: July 31st, 2023

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  • Me: “Is this Big O?”

    It is.

    I always loved the mystery that this show managed to capture when I was a kid. Especially catching an episode here or there on cable TV. It often meant missing key plot points or not understanding how everything fit together. Watched it through as an adult and I still really like it. I won’t spoil the ending, but it’s one of the most ridiculous things I’ve seen. Not that it’s over the top, but the absurdity of it is something I still reference to this day.

    Also the phone ringing to tell you the name of the next episode is burned into my brain






  • In the US, the names vary a lot by location. Even which grades are included can change based on the local population and how they choose to organize it. My wife and I went to school in the same state, maybe 45 minutes apart, and we did not have the same names or grade delineations.

    For me, pre-school and kindergarten are each there own thing. Grades 1-3 were “elementary school”, 4-6 were “middle school”, 7-8 were “junior high”, and 9-12 were “high school”. We called them this based on the actual names of the school buildings. But even by the time I was in junior high, they started moving the 4th grade classes to the elementary school, so I’d assume kids in my own home town might say 1-4 is “elementary”. We didn’t have a “junior high” building. Grades 7 and 8 were still part of the “middle school”, but based on the changes in curriculum and the fact that they were held on a designated side of the building, it was colloquially referred to as “junior high”



  • Remind them every, single, turn.

    “Really? Your dagger? Not your cantrip?”

    “Oh yeah, I always forget about those”

    If they prefer to use it for thematic or aesthetic reasons, they’ll tell you and the mystery will be solved. Maybe there’s a class that does what they want and you can push them towards it. Or maybe they really are just that forgetful and they just need to be reminded every turn. Consider giving them a character sheet that more obviously shows what they can do. Action cards, spell cards, stuff like that might help too. But ultimately, just don’t let them make a dagger attack. Just stop them and present the better option EVERY TIME. You’ll learn one way or another what they want because they’ll go with it or resist it

    And I’m not necessarily saying to find a new group (although it seems like you’ll have no choice since you’re moving). I’m just saying, I cant imagine how you could keep playing with this person and no one at the table is making suggestions on how to play their turns. My players strategize about each others’ turns constantly. It’s a bit meta-gamey, but they’re newer and don’t know all the mechanics well so I never stop them. In fact, I try to help them find the course of action that will make them feel the coolest or the most useful without outright telling them what to do


  • I can see where you are coming from but OP assures us that this player knows about games and specifically makes caster characters. This isn’t one sorcerer with a quirk in their backstory about never using their magic, this is multiple characters in a row. I play with new players all the time. Maybe an occasional person will take others’ suggestions as law, but if they do the same thing too many times in a row or force themselves to use the move you recommended when it still doesn’t make sense, you just keep guiding them.

    “Don’t forget you have other cantrips too. Using fire bolt was a suggestion. In this fight, you could try using your shocking grasp to get away. Or you could use your magic missile for some guaranteed damage on that heavily-armored hobgoblin. It uses one of your slots, but now seems as good a time as any. They’re no good to you when you’re dead.”

    The DM and even the other players should be chiming in with suggestions on other players’ turns. It can get annoying when you know how to play and others are telling you what to do, but if you had a fighter player who just stood in combat and took a disengage action every turn, wouldn’t you eventually speak up and suggest they try a dodge or an attack instead?


  • There’s really no right answer here and I don’t think it’s something that we can work through without that player involved in the conversation. It’s not that they don’t know better, it’s not that you haven’t helped them, it’s not that you haven’t made suggestions, and they’ve been doing this for 3 YEARS??? I’m sorry, but this is above my pay grade. I am almost certain there is some detail that I’m missing because this makes zero sense. I have played with veterans of all walks and ages, new players who are 8 years old, new players that are 60 years old, and everywhere in between. It just doesn’t make sense unless there’s more to it.

    Sit down with the player again. Ask why they don’t use cantrips. Leave the leveled spells aside for now (saving them forever is a problem, but an understandable one). Continue to remind them every combat, every turn, every time they take out their dagger. I know you said your group doesn’t know the rules well, so maybe it’s time to learn (3 YEARS???). Cantrips and weapons work exactly the same, so I don’t know how “not wanting to engage with the mechanics” has anything to with it. There’s something going on and I can’t be sure what it is without talking to this player themselves


  • “I run up and stab it with my dagger!”

    “Are you sure? As a wizard, your dagger is very ineffective and puts you in harm’s way. You could cast fire bolt from where you are standing. You’d have a better chance to hit, do more damage, remain safe, and play to your character’s strengths more. Do you want to do that instead?”

    “I’m trying to save my spells for an emergency”

    “Well fire bolt is a cantrip, so it never runs out and you can use it every turn like a fighter would use their weapon. Cantrips are the ‘auto-attacks’ for spell casters”

    I can’t understand your situation OP if the exchange I described above isn’t the solution. I play with newbies and first timers all the time and we constantly strategize in combat so they can learn how to play as we go. Would your player really say “no, I don’t care, I stab them” after being presented with that option? If so, I think they are doing this intentionally because they think it’s funny or interesting, not because they don’t know better



  • I remember traveling through some random town on a job with a work buddy many years ago. He was always a bit of a goofball and I loved his zany humor and offbeat jokes. For example, he would say things like “wrong number” after hanging up a long phone call that was clearly with a client or family member.

    Anyway, we’re driving along and he points at someone walking down the street. He says to me, “you see that guy right there?” Sure, I say, what about him? And in a completely deadpan tone he answers, “you’re never going to see him again.”

    We sat in silence for a beat and then both laughed. What a card. But I think my brain actually changed that day. I started seeing strangers and passers-by as entire people with families and goals and problems instead of extras in the background of the scene. Every time I make an honest, simple mistake it made me realize that everyone is capable of the same thing. That not every idiot in traffic is just some idiot. Not every difficult customer is just some asshole. It seems obvious, but that moment really pulled that way of thinking into the front of my mind and I’ll never forget it.

    Anyway, it was after that that I learned sonder was a word, and it applies perfectly



  • I think I know what you mean, OP, but it seems like most of the comments think you are just complaining about people saying “thanks” at the end of an email, or in general.

    So forget email for now. This is an in person thing or instant message. Ending an email, even a short one, with “thanks” is fine and normal. But if you message me “please update that ticket. Thanks.” It has a more aggressive tone than you might have meant. It feels like you aren’t asking and so the “thanks” comes off as fake or even sarcastic. Maybe also a bit dismissive or distracted. Like this isn’t a conversation or even a request. I’m telling you what to do and walking away. It’s a bit terse. You’re not even giving me a chance to reply. If you say “please update that ticket” and I say “sure thing” and then you say “thanks”, the tone is much different. That doesn’t sound bad at all.

    Again, email is different. Emails are meant to be send and forget. The thanks at the end can even be read as a “thanks for reading”. I think OP is talking about something different, and I agree it feels bad when someone talks to me that way.

    As for your actual question, OP, I can’t say I know why they said it that way, but I’d guess they mean no offense, like most people are saying. It could be a second language thing or they really are too distracted or busy to wait for your reply. They don’t want to get into it, they just want to check off that someone is taking care of that one thing


  • Monster Hunter is a great example of a series with quality sequels. They always add some new, interesting mechanics, trim the fat from the previous iteration, and add new content while still keeping the core gameplay exactly the same. There have been some exceptions, but generally every MH game before they split the dev teams had been an improvement on the last. Even when they cut the swimming from 3U to 4. It was a system that most players didn’t enjoy, and 4 had so many great new additions like mounting that it hardly felt like anything was missing.

    That said, one of the main criticisms you’ll hear from players is the “ultimate” edition being the same game with just some new hunts tacked on. Or even that the base version isn’t worth it and the ultimate version is the “real” game. Nowadays they do expansions instead, which I think players generally find more palatable


  • Granted, I haven’t played the original Dragon’s Dogma in like 10 years and I’m watching this on a small phone screen, but if you told me this was DD1 footage, I would believe you. I really don’t see the difference. That said, DD1 also looked awesome and I did enjoy it for the most part… I think it was just missing something to be truly great. I’m just not sure what that is. Back then, I thought it was multiplayer. As a huge Monster Hunter fan, DD felt like a great competitor or rival (despite both being from Capcom) and so I just thought multiplayer was a no-brainer. Now, though, I really appreciate single player experiences more and more, so I’m not sure that was really it. Maybe it was the Pawn system just didn’t do it for me or maybe it was that the quests didn’t flow.

    Either way, I think I’m excited to give DD2 a try. The classes in DD1 were very cool, especially the advanced classes. Looking forward to see what this game has to offer