Absolutely, it’s a great game.
Absolutely, it’s a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn’t gel with Planet Zoldath, it’s conceptually neat but I found it very tedious. Glad you enjoy it though!
I’ll post it on Lemmy once it’s done. I’m still not entirely sure which gaming communities would be most suitable but it’ll definitely be in !blogging@programming.dev :)
That said, UFO 50 is truly massive, so it’ll be some time before I finish this thing. One of the games I haven’t started yet is apparently a 20+ hour JRPG, so that’ll be fun.
I have been obsessed with this game since it came out. I’ve already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).
I’m writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I’m done playing through everything.
inexperienced big brain developer see nested loop and often say “O(n^2)? Not on my watch!”
complexity demon spirit smile
This hits too close to home.
Compiling to bash seems awesome, but on the other hand I don’t think anyone other than the person who wrote it in amber will run a bash file that looks like machine-generated gibberish on their machine.
It’s a two part story:
The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam
Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.
Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:
Fancy Pants Adventures
Bloons TD 6
Dicey Dungeons
Dead Cells
Slay the Spire (but the mobile port is rough on small screens)
Knights of Pen and Paper +1
The Enchanted Cave 2
Let’s Create! Pottery
BAIKOH
Data Wing
Probably a lot more I forgot. Have at it.
Has it ever been better?
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.
There should be an option in your OS to disable the trackpad while using the keyboard. My laptop also has a trackpad to the left and I often have my hand over it when playing but never had this issue.
Make sure you get a laptop with a modern Ryzen processor since the battery life (and performance on battery) is often a lot better than Intel. There are a lot out there that fit the bill like Lenovo’s yoga/ideapad lineup. Just be weary of two things:
This is really cool. It seems to be getting hugged to death though, I’m getting a lot of server errors when I attempt to open most apps.
It saddens me deeply that consumers (gamers) just don’t give a flying fuck about this and continues to pay a premium for Nvidia cards.
It doesn’t help that AMD isn’t competing that much price-wise. Their only saving grace is higher VRAM, and while that is nice, raw performance is becoming less relevant. FSR also does not compete with DLSS, it’s strictly worse in every way. They also barely exist in the laptop market, I was just considering buying a new gaming laptop and my options are an RTX 4060 or paying more for the one laptop with a weaker AMD GPU.
I would argue Intel is shaping up to be the real competitor to Nvidia. They had a rough start but their GPUs are very price-competitive. Their newer integrated GPUs are also the best currently, they’re good for gen AI, their raytracing performance trumps AMD, and XeSS is a lot better than FSR. If I were in the market for a new GPU I’d probably grab the Intel A770. I’m looking forward to their next generation of cards.
TL;DR you’ll enjoy it if you like casual puzzle games lol.
Voxelgram is a spiritual successor to an older game called Picross 3D. Picross 3D is a 3D version of a popular logic puzzle called Nonograms.
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.
You didn’t read the post. The suggestion is to make the platform more decentralized not centralized. I’m not even going to reply to most comments in this thread that also, clearly, did not read the post and is making stuff up.
Right? Who gives a shit about user experience anyways? When someone has an issue, you just tell them to man up and figure it out.
No, it’s not always obvious which is the “main” community and there are many communities that died due to lack of traction, often because there are duplicate communities that also lacked traction. Community following would not only help unify communities and unify comments in crossposts, it also encourages decentralization by making 5 useful communities instead of 4 dead and 1 active.
It’s not insane or narcissistic to want to reach a big audience. The same audience, across multiple instances, without effort. It’s social media 101. Saying who cares to that is a great way to see a dwindling userbase. Maybe you can’t feel it because it doesn’t directly affect your usage, but it does many others, and providing an optional solution is not a bad thing to consider.
I’d also like to take this moment to show that this is the most popular issue in Lemmy’s github, getting over twice as many likes as the 2nd most liked issue. Everyone convincing eachother in the comments that nobody cares about this is clearly wrong, and are being so in an insanely toxic and dismissive manner. Thanks.
Same solutions apply. They don’t have to be across different instances to be able to group them somehow.
I hope they can revisit the idea. There are many cases of duplicate communities splintering the community, making finding content more difficult.
Followed posts would just link to the original post and wouldn’t be a crosspost, yeah. So assuming a
and b
are following each other, a post from a
would show up in b
. If someone in b
clicks on the post, they would just open the same post from a
.
You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.