Noo! There will never be another like him :(
Noo! There will never be another like him :(
What does type() mean here?
The effective vibe is much more important than any underlying biology.
Tomatoes are vegetables.
It’s weird because usually the people writing the expressions want to communicate clearly, and stuff like 1/2x is not immediately clear to everyone, so they write the 1/2 as a fraction.
The same expression on both sides of the division sign only reduce to one if they actually bind to the division sign, which is rarely an issue, but that is exactly the thing that is in question here. I think it’s clear that 1 + 1/1 + 1 is 3, not 1, even though 1+1 = 1+1.
But as you said, of course, the evaluation order is just convention, you can just as well write everything in https://en.m.wikipedia.org/wiki/Reverse_Polish_notation
your first line is correct, but while it looks like 1 (and it might be under different conventions), evaluating according to standard rules (left to right if not disambiguated by pemdas) yields
2(2+2)/2(2+2) = 2(4)/2(4) = 2*4/2*4 = 8/2*4 = 4*4 = 16
Using implicit multiplication in quotients is weird and really shouldn’t happen, this would usually be written as 8/(2*(2+2)) or 8/2*(2+2) and both are much clearer
Your second thing only works if you treat 2(2+2) as a single “thing”, which it looks like, but isn’t, in this case
It just goes up all the way
Are you sure? The way I understand it, ray marching is not something that can really replace ray/pathtracing, it’s mainly used for rendering signed distance fields which is cool if you want to draw fractals and stuff, but not very efficient for classical geometry
A piece of software that is the core of each operating system which handles tasks like talking to hardware, scheduling tasks, allocating resources etc.
I like your doubled use of “a” and wish you a long and prosperous life.
I’m also unable to see the difference directly, but everything just feels more snappy. If you can’t feel it, maybe you have some extra latency from somewhere else
Almost all programs use both 32bit and 64bit integers, sometimes even smaller ones, if possible. Being memory efficient is critical for performance, as L1 caches are still very small.
Garbage collection is a feature of programming languages, not an OS. Almost all native linux software is written in systems programming languages like C, Rust or C++, none of which have a garbage collector.
Swap is used the same way on both linux and windows, but kicking toolbar items out of ram is not actually a thing. It needs to be drawn to the screen every frame, so it (or a pixel buffer for the entire toolbar) will kick around in VRAM at the very least. A transfer from disk to VRAM can take hundreds of milliseconds, which would limit you to like 5 fps, no one retransfers images like that every frame.
Also your icon is 1.1Mbit not 1.1MB
I have a gentoo install that uses 50MB of ram for everything including its GUI. A webbrowser will still eat up gigabytes of ram, the OS has literally no say in this.
a fallen apart burrito is still tasty
Well landau notation only describes the behaviour as an input value tends to infinty, so yes, every real machine with constant finite memory will complete everything in constant time or loop forever, as it can only be in a finite amount of states.
Luckily, even if our computation models (RAM/TM/…) assume infinite memory, for most algorithms the asymptotic behaviour is describing small-case behaviour quite well.
But not always, e.g. InsertionSort is an O(n^2) algorithm, but IRL much faster than O(n log n) QuickSort/MergeSort, for n up to 7 or so. This is why in actual programs hybrid algorithms are used.
As the volume of the room is finite, even “exponential” or worse search algorithms will complete in constant time.
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