If you feel that way about the prequels, just wait until you see the sequel trilogy.
If you feel that way about the prequels, just wait until you see the sequel trilogy.
Elixir. It was strange at first, but once I got the hang of it I fell in love. It’s a really well thought out language with just the right amount of features, has surprisingly good libraries, and is just really versatile.
Surely there’s a better source for this than sasktoday.ca. Why are they writing articles about California rental bills?
I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.
Ah cool, that makes a lot of sense now. Without going into all that detail however, I agree with the original comment that they shouldn’t have spent so much time introducing Feyd-Rautha, or should have introduced him in the first movie. As is, it was a lot of screentime that never pays off, except for being cool looking I guess.
Interesting, I feel that didn’t come through in the movie at all. Also, didn’t the Harkonnens already have control of the spice after the betrayal in Part One?
I’m OOTL, what did Redis change that’s led to a bunch of competitors?
Great game. The sequel, Survivor, is also really good, some technical issues aside.