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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Sorry, this isn’t helpful. I migrated the hard way, hah. I just went to each page in OneNote and hit ctrl+a, copied that and pasted without formatting into TriliumNext, then fixed the formatting.

    It took some time, but was worth it to me. I figured it would be a good test to help me familiarize myself with TriliumNext a little.

    An easier path to help adoption would probably go a long way, but it also might eat up a lot of development time and routinely need work. I’m not sure how often the OneNote export formats change.






  • Showing free demos as their own line item in the store suggestions feels counterintuitive. As a user, I don’t want this, it just clusters the interface. I want to see the main game and something on it indicating a demo is available.

    As for developers, discoverability is something they are always talking (complaining) about. Artificially inflating the sheer number of competing games for visibility seems like an odd choice in that regard.








  • This is only tangentially related to improving your code directly as you have asked. However, in a similar vein as using source control (git), when using Python learn to manage your environments. Venv, poetry, conda/mamba, etc are tools to look into.

    I used to work with mostly scientists, and a good number of them knew some Python, but none of them knew how to properly manage their environments and it was a huge problem. They would often come to me and say “I ran this script a week ago and it worked, I tried it today without making any changes and it’s throwing this error now that I don’t understand.” Every time it was because they accidentally changed their dependencies, using their global python install. It also made it a nightmare to try to revive old code for them, since there was almost no way to know what version of various libraries were used.


  • Additionally, instead of actually trying to compete and gain users but making a platform that isn’t trash, they insist on instead trying to trick users with temporary free game offers. And if that doesn’t work, they try to strong arm users into going to their platform by buying exclusive sales rights to games, bringing exclusives to the PC gaming space.

    Their CEO is a loud clown who is always spouting nonsense on Twitter. They buy games studios and rip their games off of the platform where users bought them (see Rocket League), and discontinue mac/Linux versions that were fully functional.

    Their flagship game preys on children via micro transactions. They lack so many features on their platform that (I believe) they have endorsed using Steams community features for games bought on Epic.

    I could probably go on, but I think that’s probably sufficient.


  • Some of that seems unnecessary (device boot time). But it’s not all scary spooky tracking. Some permissions/information is required for certain features.

    For example, you can’t rotate your app UI if you’re not allowed to know screen orientation. Or maybe they do a low power mode if device battery is low, or a warning that the app might not function well if the OS or device is old.

    Not saying you’re wrong or that Discord is right. Just pointing out that a long list of permissions isn’t on its own a bad thing, if those permissions are required for specific features, and not just for the sake of data harvesting.