• swordsmanluke@programming.dev
    link
    fedilink
    arrow-up
    11
    ·
    6 months ago

    All things Deus Ex Machina. I get it, endings are hard. Climaxes are hard to write. But the payoff feels cheap as hell when your protagonist just “digs a little deeper” and suddenly finds just enough power to save the day. When it comes out of nowhere, it feels unearned by the hero and is not only unsatisfying, it’s also a good way to give you hero power creep until there’s nothing on earth that can believably challenge them. See: Superman.

    • stoicmaverick@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      I get what you’re saying, and I agree, but I think Superman is a bad example. Superman is meant to be infinitely powerful (with only a few examples like kryptonite to aid in storytelling). It’s a bit like the premise of One Punch Man. His story is meant to be about what one SHOULD do with infinite power, and the nature of morality, rather than overcoming adversity as with most superheroes.

    • Godthrilla@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      6 months ago

      Which is why I love enders game. Motherfucker was so brutal, the only thing slowing him down was exhaustion from killing EVERYTHING. The climax was about him realizing what he’d done