nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up1222arrow-down12
arrow-up1220arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square16fedilink
minus-squareEndmaker@lemmy.worldlinkfedilinkEnglisharrow-up108·3 months ago Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: “The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about.” I felt that
minus-squarePilferjinx@lemmy.worldlinkfedilinkEnglisharrow-up6·3 months ago"Member when games were made with passion?
minus-squareAurenkin@sh.itjust.workslinkfedilinkEnglisharrow-up20·3 months agoThey still are, just not by these big studios.
I felt that
"Member when games were made with passion?
They still are, just not by these big studios.